CMake xib到iOS目标的笔尖编译

问题描述 投票:4回答:1

我的目标是iOS(设备和模拟器),并设置CMake来添加捆绑软件中所需的其他资源。 “ xib”文件给我一些问题。如果我不采取进一步措施,则iPhone / iPad模拟器运行失败,并显示以下错误:

Terminating app due to uncaught exception 'NSInternalInconsistencyException', 
  reason: 'Could not load NIB in bundle:
   'NSBundle </Users/danieldekkers/Library/Application Support/iPhone Simulator/4.3.2/Applications/1C29638B-7593-4311-8F94-C8051AF90AD7/Discs.app> 
      (loaded)' with name 'MainWindow''

捆绑中丢失的NIB文件。一个示例(http://www.vtk.org/Wiki/CMake:OSX_InterfaceBuilderFiles)显示,对于OSX,您必须将xib文件编译为nib文件,并将它们作为构建后的步骤添加到捆绑软件中。所以我的猜测是,iOS也有类似的情况。但是我的问题是,...在哪里可以添加已编译的nib文件?

我现在在CMakeLists.txt中执行此操作:

# We need to compile the interface builder *.xib files to *.nib files to add to the bundle
# Make sure we can find the 'ibtool' program. If we can NOT find it we skip generation of this project
FIND_PROGRAM( IBTOOL ibtool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
if ( ${IBTOOL} STREQUAL "IBTOOL-NOTFOUND" )
    MESSAGE( SEND_ERROR "ibtool can not be found" )
ENDIF()

# Compile the .xib files using the 'ibtool' program with the destination being the app package
FOREACH( xib ${RSRC_IOS_XIB_FILES} )
    ADD_CUSTOM_COMMAND( TARGET ${RT_APP_NAME} POST_BUILD
    COMMAND ${IBTOOL} --errors --warnings --notices --output-format human-readable-text 
        --compile 
        ${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/${RT_APP_NAME}.app/Contents/Resources/${xib}.nib
        ${RT_APP_ROOT}/rsrc/apple/ios/${xib}.xib
        COMMENT "Compiling ${RT_APP_ROOT}/rsrc/apple/ios/${xib}.xib")
ENDFOREACH()

但是我真的不相信编译步骤的“目标”,尤其是对于模拟器。

有没有人做这个工作或看看我做错了什么?

ios xcode cmake xib nib
1个回答
3
投票

[它应该与CMake Xcode生成器一起“正常工作”,将* .xib文件作为源添加到add_executable,然后将RESOURCE目标属性设置为* .xib文件的列表。] >

CMake/Tests/iOSNavApp/CMakeLists.txt文件中所示。

此技术应与CMake 2.8.5及更高版本以及Xcode 4及更高版本一起使用。

编辑

从链接中复制/粘贴的代码,以防将来链接断开:

cmake_minimum_required(VERSION 2.8.5)
project(NavApp3)

set(CMAKE_OSX_SYSROOT iphoneos4.3)
set(CMAKE_OSX_ARCHITECTURES "armv6;armv7;i386")
set(CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos;-iphonesimulator")

include_directories(
  ${CMAKE_CURRENT_SOURCE_DIR}
  ${CMAKE_CURRENT_SOURCE_DIR}/Classes
  )

add_library(Functions STATIC TotalFunction.c TotalFunction.h)

set(M_SRCS main.m Classes/NavApp3AppDelegate.m Classes/RootViewController.m)
set(HEADERS Classes/NavApp3AppDelegate.h Classes/RootViewController.h)
set(RESOURCES MainWindow.xib RootViewController.xib)

add_executable(NavApp3 MACOSX_BUNDLE ${M_SRCS} ${HEADERS} ${RESOURCES})

target_link_libraries(NavApp3
  Functions
  "-framework CoreGraphics"
  "-framework Foundation"
  "-framework UIKit"
  )

set_target_properties(NavApp3 PROPERTIES
  MACOSX_BUNDLE_GUI_IDENTIFIER "com.yourcompany.NavApp3"
  MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist.in
  RESOURCE "${RESOURCES}"
  XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
  XCODE_ATTRIBUTE_DEBUG_INFORMATION_FORMAT "dwarf-with-dsym"
  XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES
  XCODE_ATTRIBUTE_GCC_PREFIX_HEADER ${CMAKE_CURRENT_LIST_DIR}/NavApp3_Prefix.pch
  XCODE_ATTRIBUTE_INFOPLIST_PREPROCESS YES
  XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET 3.0
  )
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