当UIPickerView的索引变为1或元素数为2时,我的应用程序的ui冻结。我真的很困惑,因为它正在工作,然后突然坏了。我进行了一些研究,发现可能与线程有关。有人可以通过UIPickerView帮助我解决问题吗?
// class implements UIPickerViewDelegate, UIPickerViewDataSource, UIGestureRecognizerDelegate
@IBOutlet weak var planetPickerView: UIView!
var planetPicker: UIPickerView!
查看确实加载了:
override func viewDidLoad() {
super.viewDidLoad()
//Other code not important
configurePlanetPicker()
}
UIPickerView实现:(skyBalls是一组类,其中各种数据作为吸气剂)
func configurePlanetPicker() {
planetPicker = UIPickerView(frame: CGRect(x: 0, y: 0, width: planetPickerView.frame.width, height: 70))
planetPicker.delegate = self
planetPicker.dataSource = self
planetPicker.transform = CGAffineTransform(rotationAngle: CGFloat(-90 * (Double.pi/180)))
planetPicker.frame = CGRect(x: -100, y: 0, width: planetPickerView.frame.width + 200, height: 70)
planetPicker.showsSelectionIndicator = false
planetPickerView.backgroundColor = .clear
let tap = UITapGestureRecognizer(target: self, action: #selector(pickerTapped))
tap.delegate = self
planetPicker.addGestureRecognizer(tap)
planetPickerView.addSubview(planetPicker)
}
func numberOfComponents(in pickerView: UIPickerView) -> Int { return 1 }
func pickerView(_ pickerView: UIPickerView, numberOfRowsInComponent component: Int) -> Int {return skyBalls.count }
func pickerView(_ pickerView: UIPickerView, rowHeightForComponent component: Int) -> CGFloat { return 70 }
func pickerView(_ pickerView: UIPickerView, widthForComponent component: Int) -> CGFloat { return 70 }
func pickerView(_ pickerView: UIPickerView, viewForRow row: Int, forComponent component: Int, reusing view: UIView?) -> UIView {
let mainView = UIView(frame: CGRect(x: 0, y: 0, width: 70, height: 70))
let image = UIImageView(frame: CGRect(x: 15, y: 10, width: 40, height: 40))
image.image = UIImage(named: "\(skyBalls[row].getImage().split(separator: ".")[0])")
image.contentMode = .scaleAspectFit
mainView.addSubview(image)
let titleLbl = UILabel(frame: CGRect(x: 0, y: 50, width: 70, height: 20))
titleLbl.text = skyBalls[row].getName()
titleLbl.textColor = .white
titleLbl.textAlignment = .center
titleLbl.adjustsFontSizeToFitWidth = true
mainView.addSubview(titleLbl)
mainView.transform = CGAffineTransform(rotationAngle: 90 * CGFloat((Double.pi/180)))
return mainView
}
@objc func pickerTapped(tapRecognizer: UITapGestureRecognizer) {
if tapRecognizer.state == .ended {
let rowHeight = planetPicker.rowSize(forComponent: 0).height
let selectedRowFrame = planetPicker.bounds.insetBy(dx: 0, dy: (planetPicker.frame.height - rowHeight) / 2)
let userTappedOnSelectedRow = selectedRowFrame.contains(tapRecognizer.location(in: planetPicker))
if userTappedOnSelectedRow {
let selectedRow = planetPicker.selectedRow(inComponent: 0)
upgradePlanetName = skyBalls[selectedRow].getName()
let settings = UIStoryboard(name: "PlanetUpgrade", bundle: .main).instantiateViewController(withIdentifier: "Upgrade") as! UpgradeViewController
self.present(settings, animated: false)
}
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
我确实在按下按钮时重新加载了UIPickerView,这增加了skyBalls数组的大小:
planetPicker.reloadAllComponents()
谢谢你。
当您必须更新视图时您必须始终在主队列上始终调用ReloadAllcompenents()
dispatch_async应该可以解决问题。
let priority = DISPATCH_QUEUE_PRIORITY_DEFAULT
dispatch_async(dispatch_get_global_queue(priority, 0)) {
dispatch_async(dispatch_get_main_queue()) {
self. planetPickerView.reloadAllComponents()
}}