我正在尝试制作基于文本的C ++游戏。
我已经建立了一个播放器类,现在我正在该类中的一个名为displayMenu()的方法上工作,它将根据用户的播放器向用户询问各种问题,并将数据发送到主/客户端代码,然后该数据将通过玩家类的构造函数创建玩家类的对象。
我的主要问题是...
这是我的代码...
void Player::displayMenu(std::string& PlaName, std::string& cName, int& lvl, int& HP)
{
std::cout << "Player Creation Menu" << std::endl;
std::cout << "====================" << std::endl;
std::cout << std::endl;
std::cout << std::endl;
std::cout << "What is your name? " << std::endl;
std::cin >> PlaName;
std::cout << "What is your specitality? " << std::endl;
std::cin >> cName;
while(cName.lower() != "brawler" || cName.lower() != "thief" || cName.lower() != "persuader" || cName.lower()
!= "gunman")
{
std::cout << "That is not your true specitality..." << std::endl;
std::cout << "You must pick from { 'Brawler', 'Thief' , 'Persuader', 'Gunman' }" << std::endl;
std::cin >> cName;
}
}
我对您的原始代码有几点评论:
如果您真的想使用完整的字符串来识别专业,则可以在注释中链接Ayxan的第一个答案中使用代码示例。
这是我建议的代码:
#include <iostream>
constexpr char INVALID_CHARACTER_INPUT = '@';
enum class CharacterSpecialty
{
BRAWLER,
THIEF,
PERSUADER,
GUNMAN,
NUM_OF_SPECIALITY_TYPES
};
`
class Player
{
public:
Player(const std::string& player_name, CharacterSpecialty char_specialty) :
name(player_name),
specialty(char_specialty)
{
}
private:
std::string name;
CharacterSpecialty specialty;
};
Player displayMenuAndCreatePlayer()
{
std::cout << "\nPlayer Creation Menu\n" << "====================\n\n" << std::endl;
std::cout << "Enter your name: " << std::endl;
std::string player_name{};
std::cin >> player_name;
CharacterSpecialty char_specialty = CharacterSpecialty::NUM_OF_SPECIALITY_TYPES;
while(char_specialty == CharacterSpecialty::NUM_OF_SPECIALITY_TYPES)
{
std::cout << "What is your specialty?\n" << "[B]rawler, [T]hief, [P]ersuader or [G]unman"<< std::endl;
std::string char_type_input;
std::cin >> char_type_input;
char input = char_type_input.size() == 1 ? char_type_input[0] : INVALID_CHARACTER_INPUT;
switch(char_type_input)
{
case 'b':
case 'B':
char_specialty = CharacterSpecialty::BRAWLER;
break;
case 't':
case 'T':
char_specialty = CharacterSpecialty::THIEF;
break;
case 'p':
case 'P':
char_specialty = CharacterSpecialty::PERSUADER;
break;
case 'g':
case 'G':
char_specialty = CharacterSpecialty::GUNMAN;
break;
default:
std::cout << "Invalid Specialty Entered!\n" << std::endl;
break;
}
}
return Player(player_name, char_specialty);
}
int main()
{
Player player = displayMenuAndCreatePlayer();
}