垂直轴的旋转角度

问题描述 投票:4回答:1

我目前正在尝试创建一个可以在填充百分比中调整的仪表。我遇到的问题是我根本不擅长数学。我想开始在'北'(第一张图像)中画一条弧,而不是在'东'中有一个0度点的普通弧(如第二张图所示)。

我希望能够通过沿着屏幕拖动/触摸来增加图像1中蓝色区域的大小(角度)。现在这些是我现在能以某种方式做的事情。我面临的真正问题是:

我使用以下代码绘制蓝色区域:

mStart = -90;
int degree = (int)((theta + Math.PI) * 180 / Math.PI);
mSweep = degree;

RectF mOvals = new RectF(c.x - outerRadius + circleThickness, c.y - outerRadius + circleThickness, c.x + outerRadius - circleThickness, c.y + outerRadius - circleThickness );

mArcSetLevel = new Path();

if(mArcSetLevel != null ) {
    canvas.drawArc(mOvals, mStart, mSweep, true, arcPaint);
}

将起点设置为-90使其提前90度开始。为了跟踪触摸的角度,我使用这个公式,但这是出错的地方:

int py = (int)event.getY() - c.y;
int px = (int)event.getX() - c.x;

theta = (float) ((float)  Math.atan2(py, px) - (Math.PI / 2)); // - Math.PI / 2 to correct -90 start

当我进一步超过270度时,蓝色区域会被重置,并以更小的角度从北向西拉伸(因为-90的'假'开始,如第三张图所示)。我的数学技能根本不足以让我能够解决这个问题,虽然我能想到为什么会发生这种情况我似乎无法找到解决方案。

我做的整个视图的(非常混乱的)代码如下:

    private Canvas canvas;  

//Canvas width and height
private int h = -1;
private int w = -1;

//circle properties
private Paint paint;
private Paint arcPaint;
private Path circle;
private Point c;
private int outerRadius;
private int circleThickness = 20;

//point click in wheel
private float theta = 0;

private float mStart;
private float mSweep;
private Paint mBgPaints   = new Paint();
private Path mArcSetLevel;

int padding = 10;

OnMeterWheelChangeListener onMeterWheelChangeListener = null;

public MeterWheel(Context context){
    super(context);
    initCircleSeekBar();
}

public MeterWheel(Context context, AttributeSet attrs) {
    super(context, attrs);
    initCircleSeekBar();
}

private void initCircleSeekBar() {

    canvas = new Canvas();
    circle = new Path();
    paint = new Paint();
    arcPaint = new Paint();
    c = new Point();

    mBgPaints.setAntiAlias(true);
    mBgPaints.setStyle(Paint.Style.FILL);
    mBgPaints.setColor(0x88FF0000);
    mBgPaints.setStrokeWidth(0.5f);

    mArcSetLevel = new Path();

    this.draw(canvas);
}


@Override
protected void onSizeChanged(int width, int height, int oldw, int oldh) {
    // TODO Auto-generated method stub
    super.onSizeChanged(width, height, oldw, oldh);

    w = width;
    h = height;
    Log.i("POWERWHEEL", String.valueOf(w) + "   " + String.valueOf(h));
    c.set(w/2, h/2);
    drawCircle();
}

private void drawCircle() {
    outerRadius = Math.min(h,w)/2;
    circleThickness = (int) (outerRadius*0.15);

    circle.addArc(new RectF(c.x - outerRadius + circleThickness/2, c.y - outerRadius + circleThickness/2, c.x + outerRadius - circleThickness/2, c.y + outerRadius - circleThickness/2 ), 0, 360);
    circle.moveTo(c.x, c.y);
    //paint.setShader(new SweepGradient(w/2,h/2, colourarry, null));
    paint.setColor(Color.GRAY);
    paint.setStyle(Style.STROKE);
    paint.setStrokeWidth(circleThickness);
    paint.setAntiAlias(true);

    arcPaint.setColor(Color.BLUE);
    arcPaint.setStyle(Style.FILL);
    arcPaint.setStrokeWidth(circleThickness);
    arcPaint.setAntiAlias(true);
}


@SuppressLint("DrawAllocation")
@Override
protected void onDraw(Canvas canvas) {
    // TODO Auto-generated method stub
    super.onDraw(canvas);

    if(circle != null){
    //draw circle
        canvas.drawPath(circle, paint);

        mStart = -90;

        int degree = (int)((theta + Math.PI) * 180 / Math.PI);
        Log.d("POWERWHEEL", "" + degree);
        mSweep = degree;

        RectF mOvals = new RectF(c.x - outerRadius + circleThickness, c.y - outerRadius + circleThickness, c.x + outerRadius - circleThickness, c.y + outerRadius - circleThickness );

        mArcSetLevel = new Path();

        if(mArcSetLevel != null ) {
            canvas.drawArc(mOvals, mStart, mSweep, true, arcPaint);
        }
    }

}


@Override
public boolean onTouchEvent(MotionEvent event) {

    if (!isEnabled()) {
        return false;
    }

    switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            setPressed(true);
            onStartTrackingTouch(event);
            trackTouchEvent(event);
            break;

        case MotionEvent.ACTION_MOVE:
            trackTouchEvent(event);
            break;

        case MotionEvent.ACTION_UP:
            trackTouchEvent(event);
            onStopTrackingTouch();
            setPressed(false);
            invalidate();
            break;

        case MotionEvent.ACTION_CANCEL:
            onStopTrackingTouch();
            setPressed(false);
            invalidate();
            break;
    }

    return true;
}

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {

    int width = MeasureSpec.getSize(widthMeasureSpec);
    int height = MeasureSpec.getSize(heightMeasureSpec);

    setMeasuredDimension(width,height);
}

private void onStartTrackingTouch(MotionEvent event) {

}

private void onStopTrackingTouch() {

}

private void trackTouchEvent(MotionEvent event) {

    int py = (int)event.getY() - c.y;
    int px = (int)event.getX() - c.x;

    theta = (float) ((float)  Math.atan2(py, px) - (Math.PI / 2));
    Log.d("POWERWHEEL", "theta: " + theta);

    this.invalidate();
}



public void setSize(int x, int y){
    h = y;
    w = x;
}

public void setCirleThickness(int t){
    circleThickness = t;
}


public void setOnMeterWheelChangeListener (OnMeterWheelChangeListener listener) {
    onMeterWheelChangeListener = listener;
}

public interface OnMeterWheelChangeListener{
    public void onStartTrackingTouch (MeterWheel colourWheel);
    public void onStopTrackingTouch (MeterWheel colourWheel);
}

提前一百万!

android math pie-chart angle android-wheel
1个回答
1
投票

计算theta时,使用atan2返回角度+/- pi。因此,当处于左上象限时,它将返回-pi / 2到-pi范围内的值(假设y是向下正向,x是向右正向)。直接减去pi / 2,给出-pi到-3pi / 2的范围。在onDraw中,然后再次添加pi(令人困惑),为此象限提供0到-pi / 2的扫描范围。这意味着它将从顶部的起始位置逆时针绘制弧0至pi / 2(或0至90度)。您必须确保扫描始终保持在0到pi的范围内。最好的解决方案是将坐标移动-pi / 2,这样代替Math.atan2(py,px),你可以执行Math.atan2(px,-py),然后如果θ为负,则添加2 * pi。像(我不写android)的东西

theta = (float)  Math.atan2(px, -py);
if (theta < 0) theta += 2 * Math.PI;

然后在onDraw上

int degree = (int)(theta * 180 / Math.PI);
Log.d("POWERWHEEL", "" + degree);
mSweep = degree;

如果您仍然遇到问题,请检查mSweep是否始终在0到360度范围内。

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