所以我想在我的网站上添加一个浮动粒子的效果。遇到了这个代码本,它做的就是这个事情----------------------------------------------------------------。https:/codepen.ioOliverKriegerpenEjLEVX。.
我一直在尝试改变它,使粒子只有在选中复选框时才会触发,我知道这个问题可能在SO上已经回答过了,但在codepen代码中,有一个window.onload函数,它在窗口加载时自动启动。我知道这个问题可能在SO上已经回答过了,但是在codepen的代码中,有一个window.onload函数,它在加载窗口时自动启动。我希望有一个复选框来代替。
我试着在html中加入以下内容
<input type="checkbox" id="switch" onchange="function()"">
<label for="switch" >Toggle</label>
但是好像脚本还是会自动触发。谁能帮我解决这个问题,好吗?我是编程新手,所以我为任何含糊不清的地方道歉。如果我可以提供更多的细节,请告诉我。任何投入都将是非常感激的。
在你的代码中。function
是一个关键字而不是函数名。由于javascript中的定义方式,该函数在页面加载时仍然会运行,而你的HTML添加对此没有影响。
你需要把你的函数改成一个命名函数,用函数关键字声明。
function functionName() { ... }
然后你可以在HTML中用它的名字来调用它。
<input type="checkbox" id="switch" onchange="functionName()">
这样就可以了
(function() {
var requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
window.requestAnimationFrame = requestAnimationFrame;
})();
$(window).resize(function() {
ParticleCanvas.width = ($(window).width() - 20);
ParticleCanvas.height = ($(window).height() - 10);
});
$(function() {
let request = null;
$("#switch").change(function() {
if (this.checked) {
animateDust();
} else {
window.cancelAnimationFrame(request);
}
})
var ParticleCanvas = document.getElementById("ParticleCanvas");
var context = ParticleCanvas.getContext("2d");
ParticleCanvas.width = ($(window).width() - 20);
ParticleCanvas.height = ($(window).height() - 10);
$("switch").click(function() {
animateDust();
})
// All the info stored into an array for the particles
var particles = {},
particleIndex = 0,
settings = {
density: 20,
particleSize: 2,
startingX: ParticleCanvas.width / 2,
startingY: ParticleCanvas.height,
gravity: -0.01
};
// Set up a function to create multiple particles
function Particle() {
// Establish starting positions and velocities from the settings array, the math random introduces the particles being pointed out from a random x coordinate
this.x = settings.startingX * (Math.random() * 10);
this.y = settings.startingY;
// Determine original X-axis speed based on setting limitation
this.vx = (Math.random() * 2 / 3) - (Math.random() * 3 / 3);
this.vy = -(Math.random() * 5 / 3);
// Add new particle to the index
// Object used as it's simpler to manage that an array
particleIndex++;
particles[particleIndex] = this;
this.id = particleIndex;
this.life = 0;
this.maxLife = 200;
this.alpha = 1;
this.red = 0;
this.green = 255;
this.blue = 255;
}
// Some prototype methods for the particle's "draw" function
Particle.prototype.draw = function() {
this.x += this.vx;
this.y += this.vy;
// Adjust for gravity
this.vy += settings.gravity;
// Age the particle
this.life++;
this.red += 2;
this.alpha -= 0.005;
// If Particle is old, it goes in the chamber for renewal
if (this.life >= this.maxLife) {
delete particles[this.id];
}
// Create the shapes
context.clearRect(settings.leftWall, settings.groundLevel, ParticleCanvas.width, ParticleCanvas.height);
context.beginPath();
context.fillStyle = "rgba(" + this.red + ", " + this.green + ", " + this.blue + ", " + this.alpha + ")";
// Draws a circle of radius 20 at the coordinates 100,100 on the ParticleCanvas
context.arc(this.x, this.y, settings.particleSize, 0, Math.PI * 2, true);
context.closePath();
context.fill();
}
function animateDust() {
context.clearRect(0, 0, ParticleCanvas.width, ParticleCanvas.height);
// Draw the particles
for (var i = 0; i < settings.density; i++) {
if (Math.random() > 0.97) {
// Introducing a random chance of creating a particle
// corresponding to an chance of 1 per second,
// per "density" value
new Particle();
}
}
for (var i in particles) {
particles[i].draw();
}
request = window.requestAnimationFrame(animateDust);
}
})
body {
background-color: #000000;
color: #555555;
margin: 0;
padding: 0;
}
#ParticleCanvas {
border: 1px solid white;
position: absolute;
z-index: -1;
top: 0;
bottom: 0;
left: 0;
right: 0;
margin: auto;
}
#container {
background: white;
padding: 1rem;
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>
<canvas id="ParticleCanvas"></canvas>
<div id="container">
<form>
<input type="checkbox" id="switch" name="switch">
</form>
<label for="switch">Toggle</label>
</div>