我意识到有数百页与此错误有关。但是,我已经研究了其中的许多问题,并且无法找到与我的特定问题有关的问题,因此,如果这是重复的主题,我会表示歉意。我正在尝试修改unity提供的2D摄像机脚本,以将其“目标”(其跟随的游戏对象)选择为用户选择的任何角色。我是C#的新手,所以我不太了解如何处理此错误。我发布了整个代码,以防万一,但应该在前10行左右找到错误
using UnityEngine;
namespace UnitySampleAssets._2D
{
public class Camera2DFollow : MonoBehaviour
{
private string character = PlayerPrefs.GetString("Character")
public Transform target = Transform.Find(character);
public float damping = 1;
public float lookAheadFactor = 3;
public float lookAheadReturnSpeed = 0.5f;
public float lookAheadMoveThreshold = 0.1f;
private float offsetZ;
private Vector3 lastTargetPosition;
private Vector3 currentVelocity;
private Vector3 lookAheadPos;
// Use this for initialization
private void Start()
{
lastTargetPosition = target.position;
offsetZ = (transform.position - target.position).z;
transform.parent = null;
}
// Update is called once per frame
private void Update()
{
// only update lookahead pos if accelerating or changed direction
float xMoveDelta = (target.position - lastTargetPosition).x;
bool updateLookAheadTarget = Mathf.Abs(xMoveDelta) > lookAheadMoveThreshold;
if (updateLookAheadTarget)
{
lookAheadPos = lookAheadFactor*Vector3.right*Mathf.Sign(xMoveDelta);
}
else
{
lookAheadPos = Vector3.MoveTowards(lookAheadPos, Vector3.zero, Time.deltaTime*lookAheadReturnSpeed);
}
Vector3 aheadTargetPos = target.position + lookAheadPos + Vector3.forward*offsetZ;
Vector3 newPos = Vector3.SmoothDamp(transform.position, aheadTargetPos, ref currentVelocity, damping);
transform.position = newPos;
lastTargetPosition = target.position;
}
}
}
您不能使用另一个变量初始化变量
private string character = PlayerPrefs.GetString("Character")
public Transform target = Transform.Find(character); // <---- Trying to access 'character' which is a variable
而不是放在Start()
方法中
private void Start()
{
target = Transform.Find(character); // <---- here
lastTargetPosition = target.position;
offsetZ = (transform.position - target.position).z;
transform.parent = null;
}
谢谢,我每个人都设法使用了您的所有建议并使它正常工作!它花费了比原本应该花费的时间更长的时间,但是多亏了大家,我终于可以继续这一部分并接受下一个挑战:库存。谢谢朋友!