填充从CGPath创建的SKShapeNode

问题描述 投票:0回答:2

我正在尝试基于点数组创建自定义 SKShapeNode。 这些点形成一个封闭的形状,最终需要填充该形状。

这是我到目前为止所想到的,但由于某种原因,笔画画得很好,但形状仍然是空的。我错过了什么?

override func didMoveToView(view: SKView)
{
    let center = CGPointMake(CGRectGetMidX(self.frame), CGRectGetMidY(self.frame))
    let path = CGPathCreateMutable()


    CGPathMoveToPoint(path, nil, center.x, center.y)
    CGPathAddLineToPoint(path, nil, center.x + 50, center.y + 50)

    CGPathMoveToPoint(path, nil, center.x + 50, center.y + 50)
    CGPathAddLineToPoint(path, nil, center.x - 50, center.y + 50)

    CGPathMoveToPoint(path, nil, center.x - 50, center.y + 50)
    CGPathAddLineToPoint(path, nil, center.x - 50, center.y - 50)

    CGPathMoveToPoint(path, nil, center.x - 50, center.y - 50)
    CGPathAddLineToPoint(path, nil, center.x, center.y)

    CGPathCloseSubpath(path)

    let shape = SKShapeNode(path: path)
    shape.strokeColor = SKColor.blueColor()
    shape.fillColor = SKColor.redColor()
    self.addChild(shape)
}
swift sprite-kit fill cgpath skshapenode
2个回答
1
投票

你的

path
有问题。您通常调用
CGPathMoveToPoint
来设置路径的起点,然后调用一系列
CGPathAdd*
来向路径添加线段。尝试像这样创建它:

let path = CGPathCreateMutable()         
CGPathMoveToPoint(path, nil, center.x, center.y)
CGPathAddLineToPoint(path, nil, center.x + 50, center.y + 50)
CGPathAddLineToPoint(path, nil, center.x - 50, center.y + 50)
CGPathAddLineToPoint(path, nil, center.x - 50, center.y - 50)
CGPathCloseSubpath(path)

阅读 CGPath 参考(搜索

CGPathMoveToPoint
)了解更多详细信息。


0
投票

例如,您不需要使用 CGPath 来执行此操作,您可以进行如下操作:

let points: [CGPoint] = [CGPointMake(center.x, center.y), ...] // All your points
var context: CGContextRef = UIGraphicsGetCurrentContext()

CGContextAddLines(context, points, UInt(points.count))
CGContextSetFillColorWithColor(context, UIColor.redColor().CGColor)
CGContextFillPath(context)

let shape = SKShapeNode(path: CGContextCopyPath(context))
...
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