我想在UIImageView上方的UIView上打一个圆孔,这个圆孔可以看到下面的图片(我想以后用手势识别器通过圆孔与这个图片交互)。 我有2个问题,我不能让圆孔居中到UIImageView的中间(它目前居中到屏幕的左上方),而且我得到的效果与我想达到的效果相反(圆圈外的所有东西都是可见的)。 下面是我的代码。 谁能给点建议?
class UploadProfileImageViewController: UIViewController {
var scrollView: ReadyToUseScrollView!
let container: UIView = {
let view = UIView()
view.backgroundColor = UIColor.black
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
let imgView: UIImageView = {
let imgView = UIImageView()
imgView.backgroundColor = UIColor.black
imgView.contentMode = .scaleAspectFit
imgView.image = UIImage.init(named: "soldier")!
imgView.translatesAutoresizingMaskIntoConstraints = false
return imgView
}()
var overlay: UIView!
override func viewDidLoad() {
super.viewDidLoad()
setup()
}
private func setup(){
view.backgroundColor = UIColor.white
setupViews()
}
override func viewDidLayoutSubviews() {
overlay.center = imgView.center
print("imgView.center: \(imgView.center)")
overlay.layer.layoutIfNeeded() // I have also tried view.layoutIfNeeded()
}
private func setupViews(){
let s = view.safeAreaLayoutGuide
view.addSubview(imgView)
imgView.topAnchor.constraint(equalTo: s.topAnchor).isActive = true
imgView.leadingAnchor.constraint(equalTo: s.leadingAnchor).isActive = true
imgView.trailingAnchor.constraint(equalTo: s.trailingAnchor).isActive = true
imgView.heightAnchor.constraint(equalTo: s.heightAnchor, multiplier: 0.7).isActive = true
overlay = Overlay.init(frame: .zero, center: imgView.center)
print("setup.imgView.center: \(imgView.center)")
view.addSubview(overlay)
overlay.translatesAutoresizingMaskIntoConstraints = false
overlay.topAnchor.constraint(equalTo: s.topAnchor).isActive = true
overlay.leadingAnchor.constraint(equalTo: s.leadingAnchor).isActive = true
overlay.trailingAnchor.constraint(equalTo: s.trailingAnchor).isActive = true
overlay.bottomAnchor.constraint(equalTo: imgView.bottomAnchor).isActive = true
}
private func deg2rad( number: Double) -> CGFloat{
let rad = number * .pi / 180
return CGFloat.init(rad)
}
}
class Overlay: UIView{
var path: UIBezierPath!
var viewCenter: CGPoint?
init(frame: CGRect, center: CGPoint) {
super.init(frame: frame)
self.viewCenter = center
setup()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setup(){
backgroundColor = UIColor.black.withAlphaComponent(0.8)
guard let path = createCirclePath() else {return}
let shapeLayer = CAShapeLayer()
shapeLayer.path = path.cgPath
shapeLayer.fillRule = CAShapeLayerFillRule.evenOdd
self.layer.mask = shapeLayer
}
private func createCirclePath() -> UIBezierPath?{
guard let center = self.viewCenter else{return nil}
let circlePath = UIBezierPath()
circlePath.addArc(withCenter: center, radius: 200, startAngle: 0, endAngle: deg2rad(number: 360), clockwise: true)
return circlePath
}
private func deg2rad( number: Double) -> CGFloat{
let rad = number * .pi / 180
return CGFloat.init(rad)
}
}
CONSOLE:
setup.imgView.center: (0.0, 0.0)
imgView.center: (207.0, 359.0)
试着摆脱你的覆盖,而添加下面的UIView。它基本上是一个圆形的UIView,有一个巨大的黑色边框,但它占据了整个屏幕,所以用户无法分辨。顺便说一下,你需要使用.frame来定位屏幕上的项目。下面将圆圈放在屏幕的中心。如果你想要图片的中心,用self.imgView.frame代替self.view.frame...... 玩转 circleSize 和 borderSize,直到得到你想要的圆圈大小。
let circle = UIView()
let circleSize: CGFloat = self.view.frame.height * 2 //must be bigger than the screen
let x = (self.view.frame.width / 2) - (circleSize / 2)
let y = (self.view.frame.height / 2) - (circleSize / 2)
circle.frame = CGRect(x: x, y: y, width: circleSize, height: circleSize)
let borderSize = (circleSize / 2) * 0.9 //the size of the inner circle will be circleSize - borderSize
circle.backgroundColor = .clear
circle.layer.cornerRadius = circle.frame.height / 2
circle.layer.borderColor = UIColor.black.cgColor
circle.layer.borderWidth = borderSize
view.addSubview(circle)