我试图在Xamarin.Forms应用程序中使用触觉反馈来通知用户选择变化。我发现了对iOS的引用,并为iOS做了一个依赖服务;但是,它总是在没有任何C#错误的情况下崩溃。我试过在主线程和我使用的线程上调用它。它甚至在trycatch块中崩溃。这是我的代码。
using System;
namespace App.Services
{
public enum HapticFeedbackType
{
ImpactHeavy, // Heavy impact
ImpactMedium, // Medium impact
ImpactLight, // Light impact
Selection, // To tick while scrolling through a scrollview or carousel
NotificationError, // When an in-app error notification occurs
NotificationWarning, // When an in-app warning notification occurs
NotificationSuccess // When an in-app success notification occurs
}
public interface IHapticFeedback
{
void PrepareHapticFeedback(HapticFeedbackType type);
void ExecuteHapticFeedback(HapticFeedbackType type);
}
}
using System;
using UIKit;
using Xamarin.Forms;
using App.Services;
[assembly: Dependency(typeof(App.iOS.Services.HapticFeedbackService))]
namespace App.iOS.Services
{
public class HapticFeedbackService : IHapticFeedback
{
HapticFeedbackHelper helper;
public HapticFeedbackService()
{
helper = new HapticFeedbackHelper();
}
public void PrepareHapticFeedback(HapticFeedbackType type)
{
helper.PrepareHapticFeedback(type);
}
public void ExecuteHapticFeedback(HapticFeedbackType type)
{
helper.ExecuteHapticFeedback(type);
}
}
//https://blog.francois.raminosona.com/add-vibrations-in-a-xamarin-ios-app/
public class HapticFeedbackHelper: IDisposable
{
private UIImpactFeedbackGenerator _impactHeavyFeedbackGenerator;
private UIImpactFeedbackGenerator _impactMediumFeedbackGenerator;
private UIImpactFeedbackGenerator _impactLightFeedbackGenerator;
private UISelectionFeedbackGenerator _selectionFeedbackGenerator;
private UINotificationFeedbackGenerator _notificationFeedbackGenerator;
public HapticFeedbackHelper()
{
_impactHeavyFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Heavy);
_impactMediumFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Medium);
_impactLightFeedbackGenerator = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Light);
_selectionFeedbackGenerator = new UISelectionFeedbackGenerator();
_notificationFeedbackGenerator = new UINotificationFeedbackGenerator();
}
public void PrepareHapticFeedback(HapticFeedbackType type)
{
switch (type)
{
case HapticFeedbackType.ImpactHeavy:
_impactHeavyFeedbackGenerator.Prepare();
break;
case HapticFeedbackType.ImpactMedium:
_impactMediumFeedbackGenerator.Prepare();
break;
case HapticFeedbackType.ImpactLight:
_impactLightFeedbackGenerator.Prepare();
break;
case HapticFeedbackType.Selection:
_selectionFeedbackGenerator.Prepare();
break;
case HapticFeedbackType.NotificationError:
case HapticFeedbackType.NotificationWarning:
case HapticFeedbackType.NotificationSuccess:
_notificationFeedbackGenerator.Prepare();
break;
}
}
public void ExecuteHapticFeedback(HapticFeedbackType type)
{
switch (type)
{
case HapticFeedbackType.ImpactHeavy:
_impactHeavyFeedbackGenerator.ImpactOccurred();
break;
case HapticFeedbackType.ImpactMedium:
_impactMediumFeedbackGenerator.ImpactOccurred();
break;
case HapticFeedbackType.ImpactLight:
_impactLightFeedbackGenerator.ImpactOccurred();
break;
case HapticFeedbackType.Selection:
_selectionFeedbackGenerator.SelectionChanged();
break;
case HapticFeedbackType.NotificationError:
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Error);
break;
case HapticFeedbackType.NotificationWarning:
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Warning);
break;
case HapticFeedbackType.NotificationSuccess:
_notificationFeedbackGenerator.NotificationOccurred(UINotificationFeedbackType.Success);
break;
}
}
#region IDisposable
public void Dispose()
{
_impactHeavyFeedbackGenerator = null;
_impactMediumFeedbackGenerator = null;
_impactLightFeedbackGenerator = null;
_selectionFeedbackGenerator = null;
_notificationFeedbackGenerator = null;
}
#endregion
}
}
async void LikeDown(object sender, MR.Gestures.DownUpEventArgs e)
{
LoggingController.Info("LikeDown event started...");
if (cancelReactionShowToken?.Token != null && cancelReactionShowToken.Token.CanBeCanceled)
cancelReactionShowToken.Cancel();
cancelReactionShowToken = new CancellationTokenSource();
Task task = new Task(async delegate {
await Task.Delay(800);
if (cancelReactionShowToken.Token.IsCancellationRequested)
{
cancelReactionShowToken = null;
return;
}
MainThread.BeginInvokeOnMainThread(() =>
{
reactionPopup = new SfPopupLayout();
reactionPopup.PopupView.ShowHeader = false;
reactionPopup.PopupView.ShowFooter = false;
reactionPopup.PopupView.AutoSizeMode = AutoSizeMode.Both;
reactionPopup.PopupView.ContentTemplate = new DataTemplate(() =>
{
ReactionsView view = new ReactionsView();
this.Emojis = view.Emojis;
this.ReactionTypes = view.ReactionTypes;
return view;
});
reactionPopup.ShowRelativeToView(actionsRow, RelativePosition.AlignBottom, 0, 0);
try
{
hapticFeedback.ExecuteHapticFeedback(Services.HapticFeedbackType.Selection);
} catch (Exception ex) { Console.WriteLine(ex.Message); }
//needs to be canceled so other guestures know
cancelReactionShowToken.Cancel();
}, cancelReactionShowToken.Token);
task.Start();
await task;
}
如果有人有在Xamarin.Forms中使用触觉反馈的经验,那会有很大的帮助。
你需要放置一个异常捕获点,看看到底是哪里发生了崩溃。你已经放置了所有的代码,但很难弄清楚你在哪里出了问题。它可能只是在一些不相关的地方。你还应该分享你的应用程序的放,将显示异常是什么。
下面是一个例子 触觉 由ElysiumLab.com实现,他们也有一个Nuget包,可能已经实现了它的使用"Naylah":
public class HapticFeedback
{
public static IHapticFeedback Instance { get; set; }
static HapticFeedback()
{
Instance = new DefaultHapticFeedback();
}
}
internal class DefaultHapticFeedback : IHapticFeedback
{
public void Run(HapticFeedbackType hapticFeedbackType)
{
//This is a default thing should not be used;
//throw new System.Exception("Not initialized in device platforms isbrubles");
}
}
public interface IHapticFeedback
{
void Run(HapticFeedbackType hapticFeedbackType);
}
public enum HapticFeedbackType
{
Softy,
Medium,
Heavy
}
public class HapticFeedbackService
{
public static void Init()
{
HapticFeedback.Instance = new iOSHapticFeedback();
}
}
public class iOSHapticFeedback : IHapticFeedback
{
public void Run(HapticFeedbackType hapticFeedbackType)
{
UIImpactFeedbackGenerator impact = null;
switch (hapticFeedbackType)
{
case HapticFeedbackType.Softy:
impact = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Light);
break;
case HapticFeedbackType.Medium:
impact = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Medium);
break;
case HapticFeedbackType.Heavy:
impact = new UIImpactFeedbackGenerator(UIImpactFeedbackStyle.Heavy);
break;
}
impact.Prepare();
impact.ImpactOccurred();
}
}
另外,你也可以像这样为触觉反馈创建一个Android实现。
public class HapticFeedbackService
{
public static void Init(Activity activity)
{
HapticFeedback.Instance = new AndroidHapticFeedback(activity);
}
}
internal class AndroidHapticFeedback : IHapticFeedback
{
private readonly Activity activity;
public AndroidHapticFeedback(Activity activity)
{
this.activity = activity;
}
public void Run(HapticFeedbackType hapticFeedbackType)
{
switch (hapticFeedbackType)
{
case HapticFeedbackType.Softy:
activity.Window.DecorView.RootView.PerformHapticFeedback(FeedbackConstants.ContextClick);
break;
case HapticFeedbackType.Medium:
activity.Window.DecorView.RootView.PerformHapticFeedback(FeedbackConstants.KeyboardPress);
break;
case HapticFeedbackType.Heavy:
activity.Window.DecorView.RootView.PerformHapticFeedback(FeedbackConstants.KeyboardPress);
break;
}
}
}