为了生成图像,我编写了以下功能。但是,我希望该函数能够生成四个可能的图像之一,而不是每次都生成相同的图像。现在,它每次都会生成“顶侧”图像,但是我希望它随机选择我必须生成的四个图像之一。
func spawnBrick() {
let Brick = SKSpriteNode(imageNamed: "Top Side")
Brick.size = CGSize(width: 130, height: 100)
Brick.position = CGPoint(x: frame.midX, y: frame.maxY - Brick.size.width)
addChild(Brick)
}
enum brickType: UInt {
case brickTop = 1
case brickLeft = 2
case brickRight = 3
case brickBottom = 4
}
let brickTop = SKSpriteNode(imageNamed: "Top Side")
let brickLeft = SKSpriteNode(imageNamed: "Left Side")
let brickRight = SKSpriteNode(imageNamed: "Right Side")
let brickBottom = SKSpriteNode(imageNamed: "Bottom Side")
Swift数组具有一个名为randomElement的方法,该方法将为您提供数组中的可选元素(由于数组可能为空,因此为可选元素)
https://developer.apple.com/documentation/swift/array/2994747-randomelement
func spawnBrick() {
let Brick = SKSpriteNode(imageNamed: ["Top Side","Left Side","Right Side","Bottom Side"].randomElement()!)
Brick.size = CGSize(width: 130, height: 100)
Brick.position = CGPoint(x: frame.midX, y: frame.maxY - Brick.size.width)
addChild(Brick)
}