用于Python的最小最大化算法

问题描述 投票:-1回答:1

我最近注册了CS50 AI python课程,该项目要做的一个工作是为tictactoe游戏实现minimax算法。我寻求帮助并搜索了stackoverflow,但没有找到可以帮助我的答案。它的图形部分已经实现,您所需要做的就是对模板的给定功能进行编程,我相信除了算法部分的唯一例外,我的理解是正确的,这些功能如下:

import math
import copy

X = "X"
O = "O"
EMPTY = None


def initial_state():
    """
    Returns starting state of the board.
    """
    return [[EMPTY, EMPTY, EMPTY],
            [EMPTY, EMPTY, EMPTY],
            [EMPTY, EMPTY, EMPTY]]


def player(board):
    """
    Returns player who has the next turn on a board.
    """
    if board == initial_state():
        return X

    xcounter = 0
    ocounter = 0
    for row in board:
        xcounter += row.count(X)
        ocounter += row.count(O)

    if xcounter == ocounter:
        return X
    else:
        return O


def actions(board):
    """
    Returns set of all possible actions (i, j) available on the board.
    """
    possible_moves = []
    for i in range(3):
        for j in range(3):
            if board[i][j] == EMPTY:
                possible_moves.append([i, j])
    return possible_moves


def result(board, action):
    """
    Returns the board that results from making move (i, j) on the board.
    """
    boardcopy = copy.deepcopy(board)
    try:
        if boardcopy[action[0]][action[1]] != EMPTY:
            raise IndexError
        else:
            boardcopy[action[0]][action[1]] = player(boardcopy)
            return boardcopy
    except IndexError:
        print('Spot already occupied')


def winner(board):
    """
    Returns the winner of the game, if there is one.
    """
    columns = []
    # Checks rows
    for row in board:
        xcounter = row.count(X)
        ocounter = row.count(O)
        if xcounter == 3:
            return X
        if ocounter == 3:
            return O

    # Checks columns
    for j in range(len(board)):
        column = [row[j] for row in board]
        columns.append(column)

    for j in columns:
        xcounter = j.count(X)
        ocounter = j.count(O)
        if xcounter == 3:
            return X
        if ocounter == 3:
            return O

    # Checks diagonals
    if board[0][0] == O and board[1][1] == O and board[2][2] == O:
        return O
    if board[0][0] == X and board[1][1] == X and board[2][2] == X:
        return X
    if board[0][2] == O and board[1][1] == O and board[2][0] == O:
        return O
    if board[0][2] == X and board[1][1] == X and board[2][0] == X:
        return X

    # No winner/tie
    return None


def terminal(board):
    """
    Returns True if game is over, False otherwise.
    """
    # Checks if board is full or if there is a winner
    empty_counter = 0
    for row in board:
        empty_counter += row.count(EMPTY)
    if empty_counter == 0:
        return True
    elif winner(board) is not None:
        return True
    else:
        return False


def utility(board):
    """
    Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
    """
    if winner(board) == X:
        return 1
    elif winner(board) == O:
        return -1
    else:
        return 0


def minimax(board):
    current_player = player(board)

    if current_player == X:
        v = -math.inf
        for action in actions(board):
            k = max_value(result(board, action))
            if k > v:
                v = k
                best_move = action
    else:
        v = math.inf
        for action in actions(board):
            k = min_value(result(board, action))
            if k < v:
                v = k
                best_move = action
    return best_move

def max_value(board):
    if terminal(board):
        return utility(board)
    v = -math.inf
    for action in actions(board):
        v = max(v, min_value(result(board, action)))
        return v

def min_value(board):
    if terminal(board):
        return utility(board)
    v = math.inf
    for action in actions(board):
        v = min(v, max_value(result(board, action)))
        return v

最后一部分是minimax(board)函数所在的位置,它应该采用当前的棋盘状态并根据AI是玩家'X'或'O'来计算最佳移动方式(可以是两者中的任何一个),“ X”玩家尝试使得分最大化,而“ O”则利用功能(板)功能将得分最小化,该函数将为X获胜返回1,为“ O”获胜返回-1或为平局获得0 。到目前为止,人工智能的移动并不是最佳的,我可以在不应该的情况下轻松地与之抗衡,因为在最佳情况下,我应该得到的只是平局,因为人工智能应该计算出此时的所有可能移动。但是我不知道怎么了...

python algorithm artificial-intelligence minimax
1个回答
0
投票

关于调试的第一句话:如果您要打印递归调用中完成的计算,您可以跟踪问题的执行情况并快速找到答案。

但是,您的问题似乎在树的顶端。在您的minimax通话中,如果当前玩家为X,则在状态的每个子​​级上调用max_value,然后取该结果的最大值。但是,这会将max函数两次应用到树的顶部。游戏中的下一个玩家是O,因此您应该为下一个玩家调用min_value函数。

因此,在minimax调用中,如果current_player为X,则应调用min_value;如果current_player为O,则应调用max_value。

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