在Unity C#中制作空心体素圆锥

问题描述 投票:2回答:1

我正在尝试在C#中创建体素样式的圆锥形状。我已经使用多维数据集构建了圆锥体,但无法解决如何仅构建外层(使其空心)而不是如图所示构建实心圆锥体的问题。

voxel cone.到目前为止的代码(从其他人的脚本编辑)

// Create a cone made of cubes. Can be called at runtime
public void MakeVoxelCone()
{
    for (int currentLength = 0; currentLength < maxLength; currentLength++)
        MakeNewLayer(currentLength);
}

// Make a new layer of cubes on the cone
private void MakeNewLayer(int currentLength)
{
    center = new Vector3(0, currentLength, 0);
    for (int x = -currentLength; x < currentLength; x++)
    {
        for (int z = -currentLength; z < currentLength; z++)
        {
            // Set position to spawn cube
            Vector3 pos = new Vector3(x, currentLength, z);

            // The distance to the center of the cone at currentLength point
            float distanceToMiddle = Vector3.Distance(pos, center);

            // Create another layer of the hollow cone
            if (distanceToMiddle < currentLength)
            {
                // Add all cubes to a List array
                Cubes.Add(MakeCube(pos));
            }
        }
    }
}

// Create the cube and set its properties
private GameObject MakeCube(Vector3 position)
{
    GameObject cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
    cube.GetComponent<Renderer>().material.color = Color.blue;
    if (!AddCollider)
        Destroy(cube.GetComponent<BoxCollider>());
    cube.transform.position = position;
    cube.transform.parent = transform;
    cube.name = "cube [" + position.y + "-" + position.x + "," + position.z + "]";

    return cube;
}

我认为它可能很简单,但无法弄清楚。也许关于if (distanceToMiddle < currentLength)部分,但是交换了“

c# unity3d
1个回答
0
投票

假设您的currentlength是外径,您必须引入一个厚度可变参数并与currentleght-厚度进行比较,因此有一个内径要保持自由状态

(currentLength - thickness) < distanceToMiddle && distanceToMiddle < currentLength 
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