我正试图在iOS 13中向外部连接的屏幕呈现一个自定义视图控制器。我遵循了这个教程。
我有以下代码。
/// A private method used to setup a external screen with a window
/// loaded with a ExternalScreenViewController
///
/// - parameter screen: A UIScreen object to connect the
/// ExternalScreenViewController too
private func setupExternalScreen(screen: UIScreen) {
guard externalWindow == nil,
let vc = self.storyboard?.instantiateViewControllerWithIdentifier("ExternalScreen") as? ExternalScreenViewController else {
return
}
externalWindow = UIWindow(frame: screen.bounds)
externalWindow!.rootViewController = vc
externalWindow!.screen = screen
externalWindow!.hidden = false
}
在这一行 externalWindow!.screen = screen
我在Xcode 11.4.1控制台得到一个错误。
[断言]UIKit客户端中的错误:如果客户端采用UIScene生命周期,则不应调用-[UIWindow setScreen:]。调用-[UIWindow setWindowScene:]代替。
自定义视图控制器不显示在外部显示中。
我应该怎么改?我想同时处理iOS 13.x和以前的设备。
在iOS 13设备中,没有设置 screen
,你应该设置 windowScene
在...上 externalWindow
对象。在这之前,你应该找出匹配的 windowScene
从 UIApplication
的连接场景。修改后的方法如下。
private func setupExternalScreen(screen: UIScreen, shouldRecurse: Bool = true) {
// For iOS13 find matching UIWindowScene
var matchingWindowScene: UIWindowScene? = nil
if #available(iOS 13.0, *) {
let scenes = UIApplication.shared.connectedScenes
for aScene in scenes {
if let windowScene = aScene as? UIWindowScene {
// Look for UIWindowScene that has matching screen
if (windowScene.screen == screen) {
matchingWindowScene = windowScene
break
}
}
}
if matchingWindowScene == nil {
// UIWindowScene has not been created by iOS rendered yet
// Lets recall self after delay of two seconds
if true == shouldRecurse {
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 2) {
self.setupExternalScreen(screen:screen, shouldRecurse: false)
}
}
// Dont proceed furthure in iOS13
return
}
}
guard externalWindow == nil, let vc = self.storyboard?.instantiateViewControllerWithIdentifier("ExternalScreen") as? ExternalScreenViewController else {
return
}
externalWindow = UIWindow(frame: screen.bounds)
externalWindow!.rootViewController = vc
if #available(iOS 13.0, *) {
// Set windowScene here, no need to set screen
externalWindow!.windowScene = matchingWindowScene
} else {
// Set screen the traditional way
externalWindow!.screen = screen
}
externalWindow!.isHidden = false
}
注意: 我们应该设置 isHidden
作为 hidden
已被废弃。