我有一些繁重的画布代码,我想将它们卸载到WebWorker中。当我按照this page中的示例进行操作时,我将工作者打字稿文件的路径传递给了构造函数New Worker("./PaintCanvas.ts")
该代码已成功编译,但是当它运行时,工作进程似乎未正确找到该代码,因为它抛出一个错误,说Uncaught SyntaxError: Unexpected token '<'
,并且它似乎正在尝试执行的文件实际上是我的index.html文件。这是我要从中运行工作程序的组件:
import React, { RefObject } from 'react';
//eslint-disable-next-line import/no-webpack-loader-syntax
import * as workerPath from "file-loader?name=[name].js!./PaintCanvas";
import './Canvas.css';
interface IProps {
}
interface IState {
}
class Canvas extends React.Component<IProps, IState> {
private canvasRef: RefObject<HTMLCanvasElement>;
private offscreen?: OffscreenCanvas;
private worker?: Worker;
constructor(props: IProps) {
super(props);
this.canvasRef = React.createRef();
this.resizeListener = this.resizeListener.bind(this);
window.addEventListener('resize', this.resizeListener);
}
componentDidMount() {
let canvas = this.canvasRef.current;
if (canvas) {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
this.offscreen = canvas.transferControlToOffscreen();
this.worker = new Worker("./PaintCanvas.ts");
this.worker.postMessage(this.offscreen, [this.offscreen]);
}
}
resizeListener() {
let canvas = this.canvasRef.current;
if (canvas) {
canvas.width = window.innerWidth > canvas.width ? window.innerWidth : canvas.width;
canvas.height = window.innerHeight > canvas.height ? window.innerHeight : canvas.height;
this.offscreen = canvas.transferControlToOffscreen();
this.worker = new Worker("./PaintCanvas.ts");
this.worker.postMessage(this.offscreen, [this.offscreen]);
}
}
render() {
return (
<>
<canvas className="noiseCanvas" ref={this.canvasRef}/>
<div className="overlay">
</div>
</>
);
}
}
export default Canvas;
这是我要加载的工作程序:
export default class PaintCanvas extends Worker {
private canvas?: OffscreenCanvas;
private intervalId?: number;
private frame: number;
private frameSet: number;
private noiseData: ImageData[][];
private noiseNum: number[];
private overlayFrame: number[];
private overlayData: Uint8ClampedArray[][];
private overlayNum: number[];
private workers: (Worker|undefined)[];
constructor(stringUrl: string | URL) {
super(stringUrl);
this.frame = 0;
this.frameSet = 0;
this.noiseData = [[], [], []];
this.noiseNum = [0, 0, 0];
this.overlayFrame = [0, 0, 0];
this.overlayData = [[], [], []];
this.overlayNum = [0, 0, 0];
this.workers = [undefined, undefined, undefined];
}
onmessage = (event: MessageEvent) => {
this.canvas = event.data;
this.frame = 0;
this.frameSet = 0;
this.noiseData = [[], [], []];
this.noiseNum = [0, 0, 0];
this.overlayFrame = [0, 0, 0];
this.overlayData = [[], [], []];
this.overlayNum = [0, 0, 0];
if (this.workers[0]) {
this.workers[0].terminate();
}
if (this.workers[1]) {
this.workers[1].terminate();
}
if (this.workers[2]) {
this.workers[2].terminate();
}
this.makeNoise(0);
this.makeNoise(1);
this.makeNoise(2);
if (this.intervalId) {
window.clearInterval(this.intervalId);
}
this.intervalId = window.setInterval(this.paintNoise, 100);
}
makeNoise(index: number) {
if (this.canvas) {
const width = this.canvas.width;
const height = this.canvas.height;
this.workers[index] = new Worker("./FillCanvas.ts");
if (this.workers[index]) {
this.workers[index]!.onmessage = (event) => {
if (this.overlayNum[index] < 4 || !event.data[0]) {
this.overlayData[index].push(event.data);
this.overlayNum[index]++;
if (this.overlayNum[index] < 4) {
this.workers[index]!.postMessage([width, height]);
} else {
this.workers[index]!.postMessage([width, height, new Uint8ClampedArray(width * height * 4), this.overlayData[index][0]]);
this.overlayFrame[index]++;
}
} else {
if (event.data[0]) {
this.noiseData[index].push(new ImageData(event.data[0], width, height));
this.noiseNum[index]++;
if (this.noiseNum[index] < 30) {
this.workers[index]!.postMessage([width, height, event.data[1], this.overlayData[index][Math.ceil(this.overlayFrame[index] / 4) % 4]]);
this.overlayFrame[index]++;
} else {
this.workers[index] = undefined;
}
}
}
}
this.workers[index]!.postMessage([width, height]);
}
}
}
paintNoise() {
if (this.noiseNum[0] > 10) {
this.frame++;
if (this.frame % this.noiseNum[this.frameSet % 3] === 0) {
this.frameSet++;
}
if (this.canvas) {
let ctx = this.canvas.getContext("2d");
if (ctx) {
ctx.putImageData(this.noiseData[this.frameSet % 2][this.frame % this.noiseNum[this.frameSet % 2]], 0, 0);
}
}
}
}
}
您可以看到,只要工作正常,我的工人也将创建自己的工人。您还应该注意到在顶部的workerPath导入。几年前,我尝试实现this similar stackoverflow question的最佳答案,这的确使代码本身可见,但是只要代码仍然是打字稿模块,它就不会起作用。相反,我尝试仅使用类的构造函数实例化worker,例如new PaintCanvas()
,但这仍然需要一个url,并且它仍然只能找到index.html文件。我还尝试将工作文件放在react公共文件夹中,并使用公共URL对其进行引用。 tsconfig文件自动注意到了这一点,并将文件添加到“ include”部分,我认为这看起来很有希望,但它仍然只是尝试执行index.html。所以我的问题是,是否有一种惯用的非hacky方式来以响应方式在打字稿中实施Web Worker,还是我应该使用在其他地方看到的一种hacky方法?我知道Web Worker API刚刚成熟,因此希望不再需要我在网上找到很多答案的解决方法。