我试图解决这个问题。我是OO Javascript的新手,并试图整理我的第一个类/对象。我正在尝试创建一个画布加载器,它不起作用。我已经将错误缩小到我的clock类中的animate函数中的requestAnimationWindow部分。我得到一个Object [object global]没有方法'animate'错误。这是我的代码。
HTML:
<div id="loader"><canvas id="showLoader" width="250" height="250"></canvas><div id="showTimer"><p id="elapsedTime">
<script>
var clockTest = new clock(document.getElementById("showLoader"), 0, 100);
clockTest.animate();
</script>
</p></div></div>
使用Javascript:
function clock(canvas, curPerc, endPrecent){
var showPerc = document.getElementById("elapsedTime");
this.canvas = document.getElementById("showLoader");
var context = this.canvas.getContext('2d');
var x = this.canvas.width / 2;
var y = this.canvas.height / 2;
var radius = 75;
this.curPerc = 0;
this.endPercent = 110;
var counterClockwise = false;
var circ = Math.PI * 2;
var quart = Math.PI / 2;
context.lineWidth = 10;
context.strokeStyle = '#ed3f36';
this.animate = function(current) {
this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
this.context.beginPath();
this.context.arc(x, y, radius, -(quart), ((circ) * current) - quart, false);
this.context.stroke();
this.curPerc++;
if(this.curPerc < this.endPercent) {
requestAnimationFrame(function () {
this.animate(curPerc / 100);
showPerc.innerHTML = this.curPerc + '%';
});
}
};
}
任何提示表示赞赏。谢谢!
它是在你传递给requestAnimationFrame的匿名函数中使用它的上下文,而不是你认为的this
。使用封闭即
this.animate = function(current) {
var self = this; //<-- Create a reference to the this you want
self.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
/.. etc, etc..
if(self.curPerc < self.endPercent) {
requestAnimationFrame(function () {
self.animate(self.curPerc / 100); //<-- and use it here
showPerc.innerHTML = self.curPerc + '%'; //<-- and here
});
}
};
在其他几点上,我会尝试更好地构造对象,您似乎没有正确地保持对属性的引用。您传入的参数不存储在对象上,并且您没有正确存储上下文。就像是:
function clock(canvas, curPerc, endPrecent) {
var self = this;
// Set object properties here, i.e. from the parameters passed in
// Note also, anything that is a property (i.e. this. ) is public, can be accessed from otuside this object,
// whereas variable declared with var , are privte, can only be access within this object
self.canvas = canvas;
self.curPerc = curPerc;
self.endPercent = endPrecent;
self.context = self.canvas.getContext('2d'); //needs to be store like this, if you want to access below as this.context
self.context.lineWidth = 10;
self.context.strokeStyle = '#ed3f36';
//Private variables
var showPerc = document.getElementById("elapsedTime");
var x = self.canvas.width / 2;
var y = self.canvas.height / 2;
var radius = 75;
var counterClockwise = false;
var circ = Math.PI * 2;
var quart = Math.PI / 2;
//Methods
self.animate = function (current) {
self.context.clearRect(0, 0, self.canvas.width, self.canvas.height);
self.context.beginPath();
self.context.arc(x, y, radius, -(quart), ((circ) * current) - quart, false);
self.context.stroke();
self.curPerc++;
if (self.curPerc < self.endPercent) {
requestAnimationFrame(function () {
self.animate(curPerc / 100);
showPerc.innerHTML = self.curPerc + '%';
});
}
};
}
开始走向更好的方向。
我从ES6类方法中调用requestAnimationFrame时使用three.js遇到了同样的问题,我最终解决它的方式是:
animate() {
requestAnimationFrame(() => this.animate());
this.render();
}