如何正确使用cmake链接库?

问题描述 投票:0回答:1

我无法获取正在使用的其他库来正确链接到我的项目。

我正在使用 CLion,它使用 cmake 来构建其项目。我正在尝试将多个库与 OpenGL 结合使用来对某些对象进行纹理处理。我最初在 Visual Studio 中构建它,因为我无法弄清楚如何让 cmake 与 Clion 一起工作。然而,现在代码已经全部可以工作了(无论如何,在 Visual Studio 中),我希望能够使用 CLion,因为这是我首选的 IDE。

我对cmake还是个新手,我不明白我的

CMakeLists.txt
做错了什么。这是我所拥有的:

cmake_minimum_required(VERSION 3.3)
project(texture_mapping)
find_package(OpenGL REQUIRED)
link_directories(${OPENGL_gl_LIBRARY})

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

set(SOURCE_FILES main.cpp camera.h display.h display.cpp mesh.cpp mesh.h obj_loader.cpp obj_loader.h shader.cpp shader.h stb_image.c stb_image.h texture.cpp texture.h transform.h)

link_directories(texture_mapping ${PROJECT_SOURCE_DIR}/lib)

add_executable(texture_mapping ${SOURCE_FILES})

target_include_directories(texture_mapping PUBLIC ${PROJECT_SOURCE_DIR}/include)
target_link_libraries(texture_mapping SDL2 SDL2main SDL2test glew32 glew32s ${OPENGL_gl_LIBRARY})

我对其进行了调整,直到它在 CLion 中不再出现任何错误,但我的代码中仍然无法识别头文件。

这是我的项目的结构:

因此,我放置了我需要的所有库,但它似乎无法在代码中识别它们。 Clion 在项目中识别它们(它们不会因错误而显示为红色),但是当它构建时(当我尝试在 CLion 中运行它时),我收到以下错误:

CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4MeshD2Ev':
...texture-mapping/mesh.cpp:30: undefined reference to `_imp____glewDeleteVertexArrays'
CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4Mesh8InitMeshERK12IndexedModel':
...texture-mapping/mesh.cpp:36: undefined reference to `_imp____glewGenVertexArrays'
...texture-mapping/mesh.cpp:37: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:39: undefined reference to `_imp____glewGenBuffers'
...texture-mapping/mesh.cpp:40: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:41: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:43: undefined reference to `_imp____glewEnableVertexAttribArray'
...texture-mapping/mesh.cpp:44: undefined reference to `_imp____glewVertexAttribPointer'
...texture-mapping/mesh.cpp:46: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:47: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:49: undefined reference to `_imp____glewEnableVertexAttribArray'
...texture-mapping/mesh.cpp:50: undefined reference to `_imp____glewVertexAttribPointer'
...texture-mapping/mesh.cpp:52: undefined reference to `_imp____glewBindBuffer'
...texture-mapping/mesh.cpp:53: undefined reference to `_imp____glewBufferData'
...texture-mapping/mesh.cpp:55: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:56: undefined reference to `_imp____glewBindVertexArray'
CMakeFiles\texture_mapping.dir/objects.a(mesh.cpp.obj): In function `ZN4Mesh4DrawEv':
...texture-mapping/mesh.cpp:61: undefined reference to `_imp____glewBindVertexArray'
...texture-mapping/mesh.cpp:65: undefined reference to `_imp____glewBindVertexArray'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6ShaderC2ERKSs':
...texture-mapping/shader.cpp:5: undefined reference to `_imp____glewCreateProgram'
...texture-mapping/shader.cpp:11: undefined reference to `_imp____glewAttachShader'
...texture-mapping/shader.cpp:14: undefined reference to `_imp____glewBindAttribLocation'
...texture-mapping/shader.cpp:15: undefined reference to `_imp____glewBindAttribLocation'
...texture-mapping/shader.cpp:17: undefined reference to `_imp____glewLinkProgram'
...texture-mapping/shader.cpp:20: undefined reference to `_imp____glewValidateProgram'
...texture-mapping/shader.cpp:23: undefined reference to `_imp____glewGetUniformLocation'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader4BindEv':
...texture-mapping/shader.cpp:28: undefined reference to `_imp____glewUseProgram'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader6UpdateERK9TransformRK6Camera':
...texture-mapping/shader.cpp:35: undefined reference to `_imp____glewUniformMatrix4fv'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6ShaderD2Ev':
...texture-mapping/shader.cpp:42: undefined reference to `_imp____glewDetachShader'
...texture-mapping/shader.cpp:43: undefined reference to `_imp____glewDeleteShader'
...texture-mapping/shader.cpp:46: undefined reference to `_imp____glewDeleteProgram'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader16CheckShaderErrorEjjbRKSs':
...texture-mapping/shader.cpp:79: undefined reference to `_imp____glewGetProgramiv'
...texture-mapping/shader.cpp:81: undefined reference to `_imp____glewGetShaderiv'
...texture-mapping/shader.cpp:86: undefined reference to `_imp____glewGetProgramInfoLog'
...texture-mapping/shader.cpp:88: undefined reference to `_imp____glewGetShaderInfoLog'
CMakeFiles\texture_mapping.dir/objects.a(shader.cpp.obj): In function `ZN6Shader12CreateShaderERKSsj':
...texture-mapping/shader.cpp:96: undefined reference to `_imp____glewCreateShader'
...texture-mapping/shader.cpp:109: undefined reference to `_imp____glewShaderSource'
...texture-mapping/shader.cpp:110: undefined reference to `_imp____glewCompileShader'
CMakeFiles\texture_mapping.dir/objects.a(texture.cpp.obj): In function `ZN7Texture4BindEj':
...texture-mapping/texture.cpp:36: undefined reference to `_imp____glewActiveTexture'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x24): undefined reference to `SDL_SetMainReady'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x55): undefined reference to `SDL_malloc'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x84): undefined reference to `SDL_wcslen'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xa5): undefined reference to `SDL_iconv_string'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xcf): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0xf4): undefined reference to `SDL_wcslen'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x10f): undefined reference to `SDL_iconv_string'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x143): undefined reference to `SDL_malloc'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x17f): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x18b): undefined reference to `SDL_free'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x1d6): undefined reference to `SDL_isspace'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x295): undefined reference to `SDL_isspace'
...texture-mapping/lib/SDL2main.lib(./Win32/Release/SDL_windows_main.obj):(.text+0x3a2): undefined reference to `SDL_ShowSimpleMessageBox'

基本上,每次使用SDL和glew都会出错,但glm不会,这很奇怪。

我的

CMakeLists.txt
做错了什么?

c++ opengl cmake undefined-reference
1个回答
213
投票

我的建议是从简单开始,然后使你的项目进一步复杂化。

让我尝试解释一下 CMake 中的链接是如何工作的。这个想法是在 CMake 中构建modules,并将它们链接在一起。现在让我们忽略头文件,因为它们可以全部包含在您的源文件中。

假设您有 file1.cpp、file2.cpp、main.cpp。您可以使用以下命令将它们添加到您的项目中:

ADD_LIBRARY(LibsModule 
    file1.cpp
    file2.cpp
)

现在您将它们添加到名为

LibsModule
的模块中。记住这一点。 假设您想要链接到系统中已有的
pthread
。您可以使用以下命令将其与
LibsModule
结合使用:

target_link_libraries(LibsModule -lpthread)

如果你也想链接一个静态库,你可以这样做:

target_link_libraries(LibsModule liblapack.a)

如果您想添加其中任何库所在的目录,请执行以下操作:

target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)

现在添加一个可执行文件,并将其与主文件链接:

ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)

(我添加 BlaBla 只是为了表明该名称是自定义的)。然后将

LibsModule
与可执行模块
MyProgramExecBlaBla

链接
target_link_libraries(MyProgramExecBlaBla LibsModule)

这样就可以了。

我在你的 CMake 文件中看到的是很多冗余。例如,为什么包含目录中有

texture_mapping
,它是一个可执行模块?所以你需要清理它并遵循我解释的简单逻辑。希望它有效。


总而言之,它看起来像这样:

project (MyProgramExecBlaBla)  #not sure whether this should be the same name of the executable, but I always see that "convention"
cmake_minimum_required(VERSION 2.8)

ADD_LIBRARY(LibsModule 
    file1.cpp
    file2.cpp
)

target_link_libraries(LibsModule -lpthread)
target_link_libraries(LibsModule liblapack.a)
target_link_libraries(LibsModule -L/home/user/libs/somelibpath/)
ADD_EXECUTABLE(MyProgramExecBlaBla main.cpp)
target_link_libraries(MyProgramExecBlaBla LibsModule)

要理解的最重要的事情是模块结构,您可以在其中创建模块并将它们与可执行文件链接在一起。一旦成功,您可以通过更多细节使您的项目进一步复杂化。祝你好运!


注意:请记住,这是使用 CMake 的简单方法。更好的跨平台方法是使用

find_package
,它可以定位包/库,并提供库并包含在 CMake 变量中,以便您可以将程序链接到它们。 例如,以下是如何执行此操作以增强

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