为什么所有生成的种群都相同?

问题描述 投票:0回答:1

因此,我正在制定遗传算法,其中最适染色体是全部[1,1,1,1 ...]。在调试时,我在下面编写了整个代码,发现交叉,变异,generate_population有效,并且我遍历了其他函数的代码,它们都很有意义。但是,每当我运行它时,我都会发现在第二代或第三代之后,我的其他所有代都是相同的。所以我的问题是,为什么会这样,因为我检查了代码,每个新一代都应该有一个不同的“适合”的人群,并且每个人群之间应该有差异。任何帮助将非常感激。 result image

import random

def generate_population(size):
    population = []
    for i in range(size):
        individual = []
        for g in range(64):
          x = random.randrange(0,2)
          individual.append(x)
        population.append(individual)
    return population

def fitnessFunc(individual):
  fit = 0
  for i in individual:
    if i == 1:
      fit += 1
    else:
      fit = fit 
  return fit


def choice_by_roulette(sorted_population, fitness_sum):
    offset = 0
    normalized_fitness_sum = fitness_sum
    lowest_fitness = fitnessFunc(sorted_population[0])
    if lowest_fitness < 0:
        offset = lowest_fitness
        normalized_fitness_sum += offset * len(sorted_population)

    draw = random.uniform(0, 1)

    accumulated = 0
    for individual in sorted_population:
        fitness = fitnessFunc(individual)+offset
        probability = fitness / normalized_fitness_sum
        accumulated += probability

        if draw <= accumulated:
            return individual

def sort_population_by_fitness(population):
    return sorted(population, key=fitnessFunc)

def crossover(individual_a, individual_b):
  for i in range(64):
    pop = random.randint(1,2)
    if pop == 1:
      individual_a[i] = individual_b[i]
    else:
      individual_a = individual_a
  return individual_a

def mutate(individual):
    rand = random.randrange(0,10)
    if rand == 5:
      if individual[rand]==1:
        individual[rand]=0
      else:
        individual[rand]=1
    return individual

def make_next_generation(previous_population):
    next_generation = []
    sorted_by_fitness_population = sort_population_by_fitness(previous_population)
    population_size = len(previous_population)
    fitness_sum = sum(fitnessFunc(individual) for individual in population)
    for i in range(population_size):
        choice = choice_by_roulette(sorted_by_fitness_population, fitness_sum)
        schoice = choice_by_roulette(sorted_by_fitness_population, fitness_sum)
        if choice != None:
          first_choice = choice
        if schoice != None:
          second_choice = schoice
        individual = crossover(first_choice, second_choice)
        individual = mutate(individual)
        next_generation.append(individual)
    return next_generation


population = generate_population(size=10)
generations = 1000

i = 1
while True:
    print(f" GENERATION {i}")

    for individual in population:
        print(individual, fitnessFunc(individual))
    if i == generations:
        break
    i += 1
    population = make_next_generation(population)

best_individual = sort_population_by_fitness(population)[-1]
print(" FINAL RESULT")
print(best_individual, fitnessFunc(best_individual))
python genetic-algorithm genetic-programming
1个回答
0
投票

我发现了三个主要问题。会尝试将其分解,但是由于我不确定要达到的预期结果,因此很难确定应如何完成。

问题1:交叉功能在创建下一代时,将父代“原地”突变。这意味着约有25%的一个亲本基因会向其他亲本基因集突变。

问题2:make_next_generation()无法确保将两个不同的人发送到分频器。有时,这将导致个人保持不变地移交给下一代。

问题3:mutate(单个)仅影响64个基因中的一个。(猜测不是故意的)

import random


def generate_individual():
    # Use list comprehensions
    return [random.randrange(0,2) for g in range(64)]


def generate_population(size):
    # Same result, only less code
    return [generate_individual() for i in range(size)]

def fitnessFunc(individual):
  # Yes, this line does the same work.
  return sum(individual)
  # fit = 0
  # for i in individual:
  #   if i == 1:
  #     fit += 1
  # The following two lines did nothing
  #   else:
  #     fit = fit 
  # return fit

choice_by_roulette()中确实存在问题。但是,不知道它应该如何工作。在下面评论。

def choice_by_roulette(sorted_population, fitness_sum):
    offset = 0
    normalized_fitness_sum = fitness_sum
    lowest_fitness = fitnessFunc(sorted_population[0])
    # Lower than 0? fitnessFunc() will never return that.
    # Could it be lowest_fitness > 0?
    if lowest_fitness < 0:
        offset = lowest_fitness
        normalized_fitness_sum += offset * len(sorted_population)

    draw = random.random()

    accumulated = 0
    for individual in sorted_population:
        fitness = fitnessFunc(individual)+offset
        probability = fitness / normalized_fitness_sum
        accumulated += probability

        if draw <= accumulated:
            return individual

def sort_population_by_fitness(population):
    return sorted(population, key=fitnessFunc)

交叉不应该变异旧个体(?)。由于同一个人可能会被多次挑选,因此他们将向同一代中的另一个人变异〜50%。这可能是您最大的问题。

def crossover(individual_a, individual_b):
  for i in range(64):
    pop = random.randint(1,2)
    if pop == 1:
      individual_a[i] = individual_b[i]
    else:
      individual_a = individual_a
  return individual_a

我的建议:

def crossover(individual_a, individual_b):
  return [random.choice(genes) for genes in zip(individual_a, individual_b)]

这里您不需要退货。您实际上是在变异个人。另外,只有基因5可以突变,但这也许应该是吗?

def mutate(individual):
    rand = random.randrange(0,10)
    if rand == 5:
      individual[rand] = 1 - individual[rand]  # Toggle: 1-0=1, 1-1=0
      # if individual[rand]==1:
      #   individual[rand]=0
      # else:
      #   individual[rand]=1

def make_next_generation(previous_population):
    next_generation = []
    sorted_by_fitness_population = sort_population_by_fitness(previous_population)
    population_size = len(previous_population)
    fitness_sum = sum(fitnessFunc(individual) for individual in population)
    for i in range(population_size):
        choice = choice_by_roulette(sorted_by_fitness_population, fitness_sum)
        schoice = choice_by_roulette(sorted_by_fitness_population, fitness_sum)
        # This code will not work. first_choice will be user without being declared below if any of there are None.
        # if choice != None:
        #   first_choice = choice
        # if schoice != None:
        #   second_choice = schoice
        # choice and schoice will sometimes be the same individual. That will definitely diminish the genetic diversity.
        while choice == schoice:
            schoice = choice_by_roulette(sorted_by_fitness_population, fitness_sum)
        individual = crossover(choice, schoice)
        mutate(individual)
        next_generation.append(individual)
    return next_generation


population = generate_population(size=10)
generations = 1000

for i in range(1, generations+1):
    print(f" GENERATION {i}")
    for individual in population:
        print(individual, fitnessFunc(individual))
    population = make_next_generation(population)

best_individual = sort_population_by_fitness(population)[-1]
print(" FINAL RESULT")
print(best_individual, fitnessFunc(best_individual))
© www.soinside.com 2019 - 2024. All rights reserved.