如何将SKSpriteNode作为PNG图像保存到相机胶卷?

问题描述 投票:2回答:2

我正在尝试将SKSpriteNode转换为具有透明度的PNG图像到相机胶卷。

这样可以保存图像,但不保存透明度:

let image = UIImage(cgImage: (spriteNode.texture?.cgImage())!)
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)

抱怨:

无法转换'数据'类型的值?预期参数类型'UIImage'

let image = UIImage(cgImage: (createdCloudShadow.texture?.cgImage())!)
let image2 = UIImagePNGRepresentation(image)
UIImageWriteToSavedPhotosAlbum(image2, nil, nil, nil)

如何将SKSpriteNode保存为PNG到相机胶卷?

ios swift uiimage png camera-roll
2个回答
2
投票

UIImagePNGRepresentation(_:)可以看出,Data?函数返回documentation

所以你可能只需要重写如下:

let image = UIImage(cgImage: (createdCloudShadow.texture?.cgImage())!)
let imData = UIImagePNGRepresentation(image)
let image2 = UIImage(data: imData)
UIImageWriteToSavedPhotosAlbum(image2, nil, nil, nil)

0
投票

这是@PranavKasetti回答的补充。

在Swift 4.2中,如果要将SKTexture保存到Mac中的文件(并且可能将文件添加到项目中),这是一个快速的解决方案:

func saveTexture(){

    print("Saving Texture to Mac Desktop")

    let noiseMap = scene!.noiseMap! // Reference to the node you want to save
    let noiseTexture = SKTexture(noiseMap: noiseMap)
    let cgNoise = noiseTexture.cgImage()

    let imageRep = NSBitmapImageRep(cgImage: cgNoise)
    let imData = imageRep.representation(using: .png, properties: [:])

    let fileManager = FileManager.default
    let urls = fileManager.urls(for: .desktopDirectory, in: .userDomainMask).first!

    if let theData = imData{
        do{
            try theData.write(to: urls.appendingPathComponent("SavedNoise.png"))
        }catch{
            print("COULD NOT SAVE")
        }
    }
}
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