我一直在尝试 lua 并尝试在屏幕上绘制一个矩形
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--
-- main.lua
--
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-- Variable definition:
local rect_shape
-- Initialization
rect_shape.w = 20
rect_shape.h = 40
rect_shape.x = (display.contentWidth/2)-(rect_shape.w/2)
rect_shape.y = (display.contentHeight/2)-(rect_shape.h/2)
rect_shape = display.newRect(rect_shape.x, rect_shape.y, rect_shape.w, rect_shape.h)
rect_shape:setFillColor(49,49,49)
print("value of rect_shape:", rect_shape, "value of w:", rect_shape.w, "value of h:", rect_shape.h, "value of x:", rect_shape.x, "value of y:", rect_shape.y)
然而,当我尝试运行这个脚本时,
'main.lua:10: attempt to index local 'rect_enemy' (a nil value)'
被退回。 所以不知何故,我似乎需要在定义矩形本身之前定义矩形的组件,因为你不能访问一个空的矩形?
有人可以解释并帮助我解决这个问题吗?
你完全用...重新定义了
rect_shape
rect_shape = display.newRect(rect_shape.x, rect_shape.y, rect_shape.w, rect_shape.h)
我的感觉应该是……
local rect_enemy = display.newRect(rect_shape.x, rect_shape.y, rect_shape.w, rect_shape.h)