MKPolygon - 如何确定CLLocationCoordinate2D是否在CLLocationCoordinate2D多边形中?

问题描述 投票:2回答:4

我有下面的快速代码绘制多边形并在MKMapView上删除注释。我试图弄清楚如何识别注释的坐标是否在多边形内?

import UIKit
import MapKit

class ViewController: UIViewController {

    @IBOutlet weak var mapView: MKMapView!

    override func viewDidLoad() {
        super.viewDidLoad()
        let initialLocation = CLLocation(latitude: 49.140838, longitude: -123.127886)
        centerMapOnLocation(initialLocation)
        addBoundry()

        var annotation = MKPointAnnotation()
        annotation.coordinate = point1
        annotation.title = "Roatan"
        annotation.subtitle = "Honduras"

        mapView.addAnnotation(annotation)
    }

    var points = [CLLocationCoordinate2DMake(49.142677,  -123.135139),
                  CLLocationCoordinate2DMake(49.142730, -123.125794),
                  CLLocationCoordinate2DMake(49.140874, -123.125805),
                  CLLocationCoordinate2DMake(49.140885, -123.135214)]

    var point1 = CLLocationCoordinate2DMake(49.141821, -123.131577)

    func addBoundry() {
        let polygon = MKPolygon(coordinates: &points, count: points.count)

        mapView.addOverlay(polygon)
    }

    let regionRadius: CLLocationDistance = 1000

    func centerMapOnLocation(location: CLLocation) {
        let coordinateRegion = MKCoordinateRegionMakeWithDistance(location.coordinate, regionRadius * 2.0, regionRadius * 2.0)

        mapView.setRegion(coordinateRegion, animated: true)
    }

    func mapView(mapView: MKMapView!, rendererForOverlay overlay: MKOverlay!) -> MKOverlayRenderer! {
        if overlay is MKPolygon {
            let polygonView = MKPolygonRenderer(overlay: overlay)
            polygonView.strokeColor = UIColor.magentaColor()

            return polygonView
        }

        return nil
    }
}
ios swift mapkit mkpolygon
4个回答
3
投票

我通过@StefanS创建了一个Swift版本的答案,并通过移植来自这个answer的代码使其更容易阅读

    func isPoint(point: MKMapPoint, insidePolygon poly: MKPolygon) -> Bool {

        let polygonVerticies = poly.points()
        var isInsidePolygon = false

        for i in 0..<poly.pointCount {
            let vertex = polygonVerticies[i]
            let nextVertex = polygonVerticies[(i + 1) % poly.pointCount]

            // The vertices of the edge we are checking.
            let xp0 = vertex.x
            let yp0 = vertex.y
            let xp1 = nextVertex.x
            let yp1 = nextVertex.y

            if ((yp0 <= point.y) && (yp1 > point.y) || (yp1 <= point.y) && (yp0 > point.y))
            {
                // If so, get the point where it crosses that line. This is a simple solution
                // to a linear equation. Note that we can't get a division by zero here -
                // if yp1 == yp0 then the above if be false.
                let cross = (xp1 - xp0) * (point.y - yp0) / (yp1 - yp0) + xp0

                // Finally check if it crosses to the left of our test point. You could equally
                // do right and it should give the same result.
                if cross < point.x {
                    isInsidePolygon = !isInsidePolygon
                }
            }
        }

        return isInsidePolygon
    }

2
投票
- (BOOL)isPoint:(MKMapPoint)point insidePolygon:(MKPolygon *)poly {
  MKMapPoint *a =  poly.points;
  BOOL isInsidePolygon = NO;

  double testx = point.x;
  double testy = point.y;

  NSUInteger i = 0, j = 0, nvert = [poly pointCount];

  for (i = 0,  j = nvert - 1; i < nvert; j = i++) {
    if (((a[i].y >= testy) != (a[j].y >= testy)) &&
        (testx <= (a[j].x - a[i].x) * (testy - a[i].y) / (a[j].y - a[i].y) + a[i].x)) {
          isInsidePolygon = !isInsidePolygon;
        }
  }

  return isInsidePolygon;
}

因为点x y在墨卡托投影坐标中,所以这是有意义的,您无需转换为球面坐标进行计算。

为什么这是一个正确的计算here

编辑:更新,以便计算也考虑线上的点作为聚合物内部。


1
投票

使用MkPolygon.intersect()怎么样?这需要将点转换为微小的MKMapRect,但它更简单,可以从底层API获得一些加速:

func pointIsInside(point: MKMapPoint, polygon: MKPolygon) -> Bool {
    let mapRect = MKMapRectMake(point.x, point.y, 0.0001, 0.0001)
    return polygon.intersects(mapRect)
}

1
投票

您可以创建多边形渲染器对象,并检查其路径是否包含基于地图中位置的点:

func checkIf(_ location: CLLocationCoordinate2D, areInside polygon: MKPolygon) -> Bool {
    let polygonRenderer = MKPolygonRenderer(polygon: polygon)
    let mapPoint = MKMapPointForCoordinate(location)
    let polygonPoint = polygonRenderer.point(for: mapPoint)

    return polygonRenderer.path.contains(polygonPoint)
}
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