我在与TCPListener和套接字建立聊天连接时遇到了一个奇怪的问题。出于某种原因,当客户端“连接”到服务器时,它将显示它们已连接两次。同样,一旦所有用户都连接好了,我会向所有用户发送一条消息。他们将回复已确认的回复并声明他们的聊天已开始。
关于我如何设置的注意事项:
这里是代码:
服务器:
private TcpListener tcpListener;
private Thread listen;
private TcpListener tcpUser1, tcpUser2,tcpUser3;
NetworkStream User1Stream,User2Stream,User3Stream;
public event NetworkMessageStringDelegate MessageFromUser;
TcpClient client;
public void start(string ip){
IpHostEntry host = dns.GetHostEntry(dns.GetHostName());
IpAddress[] ip = host.AddressList;
serverStatus = "Server started with IP of: " + ip;
Thread.Sleep(1);
tcpUser1 = new TcpListener(IpAddress.Any, 4001);
listen = new Thread(new ThreadStart(() => ListenUser1(tcpUser1)));
listen.Start();
Thread.Sleep(1);
tcpUser2 = new TcpListener(IpAddress.Any, 4002);
listen = new Thread(new ThreadStart(() => ListenUser2(tcpUser2)));
listen.Start();
Thread.Sleep(1);
tcpUser3 = new TcpListener(IpAddress.Any, 4003);
listen = new Thread(new ThreadStart(() => ListenUser3(tcpUser3)));
listen.Start();
Thread.Sleep(1);
}
public void ListenUser3(TcpListener tmp){
tcpListener = (TcpListener)tmp;
Socket = "Listening for User3";
tcpUser3.Start();
Thread.Sleep(2);
while(true){
user3 = this.tcpListener.AcceptTcpClient();
Thread user3Thread = new Thread(new ParmeterizedThreadStart(receiveUser3Data));
user3Thread.Start(user3);
}
}
//Mostly from MS documenation
private void receiveUser3Data(object client){
client = (TcpClient)client;
User3Stream = client.getStream();
Socket = "Connected to User: " + client.Client.RemoteEndPoint.toString();
byte[] message = new byte[4096];
int total;
//This is the line it will display the socket message Twice. "Connected to User...."
while(true){
total = 0;
try{
do{
total = User3Stream.Read(message,0,4096);
}
while(user3.DataAvailable);
}
catch()
{
Socket = "Error State";
}
}
byte[] infoPacket = new byte[total];
Array.ConstrainedCopy(message,0,infoPacket,total);
if(MessageFromUser3 != null){
MessageFromUser?.Invoke(packet);
}
}
客户:
public void ConfigureUser3(){
try{
socket = new Network.TCPIPClient();
socket.ReceiveMessage() = new Newowrk.TCPIPClient.NetworkMessageStringDelgate(MessageFromserver);
socket.SendMessage() = new Newowrk.TCPIPClient.NetworkMessageStringDelgate(sendMessage);
userThread = new Thread(() => socket.Start("0.0.0.0),4054));
userThread.Start();
}
catch(Exception ex){
}
}
//This is where if I sleep it will send but it is still inconsident
private void SendMEssageToSever(object tmpVal){
object[] sendMessage = tmpVal as object[];
string tmpSendValue = tmpVal[0].ToString();
byte sendValue = Coonvert.ToByte(tmpVal[1]);
packetData[0] = 0;
packetData[1] = sendValue;
packetData[2] = Convert.ToByte(tmpSendValue);
socket.sendMessage = packetData;
}
private voide sendMessage(byte[] userMessage){
try{
if(socket){
outputMessage.Enqueue(userMessage);
while(outputMessage.Count > 0){
Byte[] sendMessage = outputMessage.Dequeue();
string message = ascII.GetString(sendMessage);
if(socket.Connected){
lock(socket){
socket.Send(sendMessage,sendMessage.length,0);
}
}
}
}
}
catch(Exception ex)
}
本质上,此代码对连接到服务器的所有用户重复。
TcpListener具有异步方法,例如BeginAcceptTcpClient
。
TcpClient.GetStream()(它是一个NetworkStream)也具有异步方法,例如BeginRead
。
我建议您更改服务器代码以使用这些代码,并将用户状态存储在一个类中,并将该类在Begin*
和End*
方法之间来回传递。
您可以同时支持N个用户,而不必为每个用户重复代码。您也不必为3个连接使用3个不同的侦听器。只有一名听众,并接受这一听众的客户。其余的通过TcpClient.GetStream()
这里是一个最小的服务器示例,它侦听端口9988(仅适用于LoopBack,这意味着本地计算机)。您当然可以更改此设置。
这里没有客户示例。只有服务器。只需将代码复制/粘贴到控制台应用程序中的program.cs文件中即可。
我希望注释足以解释该代码。
我也希望这会有所帮助。
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
class Program
{
/// <summary>
/// Contains the state for a client connection
/// </summary>
public class ClientState
{
public const int ReceiveBufferSize = 8192;
// The buffer to receive in
internal byte[] receiveBuffer = new byte[ReceiveBufferSize];
// The TcpClient instance representing the remote end (connected client)
public TcpClient TcpClient { get; set; }
public byte[] GetReceiveBuffer()
{
return receiveBuffer;
}
}
// This method is invoked when data is received from a client
static void OnReceive(IAsyncResult asyncResult)
{
// The state parameter passed to the BeginRead method
// is provided here in the asyncResult.AsyncState property
ClientState clientState = asyncResult.AsyncState as ClientState;
int numberOfBytesReceived = clientState.TcpClient.GetStream().EndRead(asyncResult);
if (numberOfBytesReceived == 0)
{
// This means that the transmission is over
Console.WriteLine("Client disconnect: {0}", clientState.TcpClient.Client.RemoteEndPoint);
return;
}
// Now the receiveBuffer is filled with <numberOfBytesReceived> bytes received from the client.
// Do whatever is needed here.
Console.WriteLine("Received {0} bytes from {1}", numberOfBytesReceived, clientState.TcpClient.Client.RemoteEndPoint);
// We are also sending some information back:
StreamWriter streamWriter = new StreamWriter(clientState.TcpClient.GetStream());
streamWriter.WriteLine("The server has received {0} bytes from you! Keep up the good job!", numberOfBytesReceived);
streamWriter.Flush();
// Begin read again
clientState.TcpClient.GetStream().BeginRead(clientState.GetReceiveBuffer(), 0, ClientState.ReceiveBufferSize, OnReceive, clientState);
}
// This method is invoked when a new client connects
static void OnConnect(IAsyncResult asyncResult)
{
// The state parameter passed to the BeginAcceptTcpClient method
// is provided here in the asyncResult.AsyncState property
TcpListener tcpListener = asyncResult.AsyncState as TcpListener;
// Accept the TcpClient:
TcpClient newClient = tcpListener.EndAcceptTcpClient(asyncResult);
// Immediately begin accept a new tcp client.
// We do not want to cause any latency for new connection requests
tcpListener.BeginAcceptTcpClient(OnConnect, tcpListener);
// Create the client state to store information aboutn the client connection
ClientState clientState = new ClientState()
{
TcpClient = newClient
};
Console.WriteLine("A new client has connected. IP Address: {0}", newClient.Client.RemoteEndPoint);
// Start receiving data from the client
// Please note that we are passing the buffer (byte[]) of the client state
// We are also passing the clientState instance as the state parameter
// this state parameter is retrieved using asyncResult.AsyncState in the asynchronous callback (OnReceive)
newClient.GetStream().BeginRead(clientState.GetReceiveBuffer(), 0, ClientState.ReceiveBufferSize, OnReceive, clientState);
// Nothing else to do.
// The rest of the communication process will be handled by OnReceive()
}
static void Main()
{
// Start a tcp listener
TcpListener tcpListener = new TcpListener(IPAddress.Loopback, 9988);
tcpListener.Start();
// Begin accept a new tcp client, pass the listener as the state
// The state is retrieved using asyncResult.AsyncState in the asynchronous callback (OnConnect)
tcpListener.BeginAcceptTcpClient(OnConnect, tcpListener);
// That's it. We don't need anything else here, except wait and see.
Console.WriteLine("Server is listening on port 9988. Press enter to stop.");
Console.ReadLine();
}
}