This image is of the what the screen looks like at the start, I would like these to appear one by one.我创建了此脚本来随机生成按钮,但是由于它们同时生成,因此不知道如何更改它们各自生成的时间。我看不到它们,也没有生成它们,但是在层次结构中正在创建它们。
public class RandomSpawn : MonoBehaviour {
public GameObject prefab1, prefab2, prefab3, prefab4, prefab5;
public float spawnRate = 2f;
float nextSpawn = 0f;
int whatToSpawn;
// Update is called once per frame
void Update() {
if (Time.time > nextSpawn)
{
whatToSpawn = Random.Range(1, 6);
switch (whatToSpawn)
{
case 1:
Instantiate(prefab1, transform.position, Quaternion.identity);
break;
case 2:
Instantiate(prefab2, transform.position, Quaternion.identity);
break;
case 3:
Instantiate(prefab3, transform.position, Quaternion.identity);
break;
case 4:
Instantiate(prefab4, transform.position, Quaternion.identity);
break;
case 5:
Instantiate(prefab5, transform.position, Quaternion.identity);
break;
}
nextSpawn = Time.time + spawnRate;
}
我想念什么?
https://docs.unity3d.com/ScriptReference/Time-time.html
因为您不知道什么是Time.time
值,这样就可以使_t成为累计总数。
private float _t = 0;
private SpawnRate = 2;
void Update() {
_t += Time.time;//The time at the beginning of this frame
if (_t > SpawnRate)
{
whatToSpawn = Random.Range(1, 6);
switch (whatToSpawn)
{
case 1:
Instantiate(prefab1, transform.position, Quaternion.identity);
break;
case 2:
Instantiate(prefab2, transform.position, Quaternion.identity);
break;
case 3:
Instantiate(prefab3, transform.position, Quaternion.identity);
break;
case 4:
Instantiate(prefab4, transform.position, Quaternion.identity);
break;
case 5:
Instantiate(prefab5, transform.position, Quaternion.identity);
break;
}
_t = 0;
}