当视图不在视图层次结构中时启动CAAnimation

问题描述 投票:0回答:1

我有一个UI组件(一个加载微调器),它具有无限的动画:

class MySpinner: UIView {

...

override var bounds: CGRect {
    didSet {
        updateLayers()
    }
}

override init(frame: CGRect) {
        super.init(frame: frame)
        self.layer.addSublayer(self.animatedLayer)
        self.updateLayers()
        self.startAnimating()
}

private func updateLayers() {
        //Set up path, stroke color and such
        self.animatedLayer.frame = self.bounds
}

private func startAnimating() {
        CATransaction.begin()
        CATransaction.setDisableActions(true) //disable automatic animations by iOS

        let endlessRotationAnimation = CAKeyframeAnimation(keyPath: "transform.rotation")
        endlessRotationAnimation.values = [ 0.0, CGFloat(2.0 * .pi) ]
        endlessRotationAnimation.keyTimes = [ 0.0, 1.0 ]
        endlessRotationAnimation.repeatDuration = .infinity
        endlessRotationAnimation.duration = 1.0
        self.animatedLayer.add(endlessRotationAnimation, forKey: "rotationAnimation")

        CATransaction.commit()
}

}

事实证明这是行不通的。我假设如果在将视图添加到窗口之前调用startAnimating(),iOS将立即删除动画。如果我先将视图添加到视图层次结构中,然后调用startAnimating(),则事情开始进行。

是否有办法防止iOS删除我的动画?还是有一些有关此行为的文档,我找不到任何文档?

ios uiview core-animation caanimation
1个回答
0
投票

我可以通过覆盖didMoveToWindow来解决此问题。

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