所以我有两个类叫做Films,一个叫做Filmscontroller。电影课程包含所有的getter和setter以及tostring。控制器是我实现方法的地方。我有一个名为'testbut'的按钮和一个名为'filmtitle'的标签。标签是通用胶片标签的所在。我想要做的是点击按钮,我想能够获得电影的名称,即如下所示在FilmsController类中的Matrix。我可以在“矩阵”的'setText'方法中键入文本,但这不会非常强大。
我的问题是我是否声明了对象(Films matrix = new Films(“Matrix”,5,15,120,“2:30”);在控制器类或原始类中如何让它与按钮一起工作
电影课
package sample;
public class Films {
private String name;
private double price;
private int agelimit;
private int duration;
private String bookingtime;
public Films(String name, double price, int agelimit, int duration, String bookingtime) {
this.name = name;
this.price = price;
this.agelimit = agelimit;
this.duration = duration;
this.bookingtime=bookingtime;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public double getPrice() {
return price;
}
public void setPrice(double price) {
this.price = price;
}
public int getAgelimit() {
return agelimit;
}
public void setAgelimit(int agelimit) {
this.agelimit = agelimit;
}
public int getDuration() {
return duration;
}
public void setDuration(int duration) {
this.duration = duration;
}
public String getBookingtime() {
return bookingtime;
}
public void setBookingtime(String bookingtime) {
this.bookingtime = bookingtime;
}
@Override
public String toString() {
return "Films{" +
"name='" + name + '\'' +
", price=" + price +
", agelimit=" + agelimit +
", duration=" + duration +
", bookingtime='" + bookingtime + '\'' +
'}';
}
}
FilmsController类
import javafx.geometry.Pos;
import javafx.scene.control.Button;
import java.awt.*;
public class FilmsController {
public Button testbut;
public Label filmtitle;
public void changetitle() {
testbut.setOnAction(event -> {
filmtitle.setText();
filmtitle.setAlignment(Pos.CENTER);
});
}
public static void main(String[] args) {
Films matrix = new Films("Matrix", 5,15,120,"2:30");
}
}