我对原生的反应相当新,我遇到的问题是尝试从componentdidmount中的动作获取数据但是当我设置我的道具时数据为空。如果我在render方法中访问它们,则会设置道具。有人可以看看代码并告诉我我做错了什么。
以下是我正在采取行动的地方
export const Accountability = connect(
// inject states
(state: States) => ({
// props.loading -> modules.app.loading
loading: state.app.loading,
doctorName: state.doctor.doctorName
}),
// inject actions
dispatch => ({
doDoctors: () =>
dispatch(actions.doctor.getDoctors())
})
)(AccountabilityView)
这就是我所说的。
render() {
const {loading, doDoctors, doctorName } = this.props
// Getting the data here.
doDoctors()
}
我注意到的一件事是我在控制台中收到警告
ExceptionsManager.js:82警告:在现有状态转换期间(例如在render
中)无法更新。渲染方法应该是道具和状态的纯函数。
更新:我目前将所有文件分开(动作,减速器,常量,索引)。我的操作从API调用中获取数据。下面是我的减速机:
import { handleActions } from 'redux-actions'
import { LOAD_DOCTORS } from './constants'
export type DoctorState = {
doctorName: string
}
const initialState: DoctorState = {
doctorName: '',
}
export default handleActions(
{
[LOAD_DOCTORS]: (state: DoctorState = initialState, action): DoctorState
=> {
const p = action.payload
return {
doctorName: p.doctorName,
}
},
},
initialState
)
更新:2这是代码在控制台中显示的内容,注意在第一次调用时,返回数组的doDoctors为空。在ComponentDidMount中调用时,它只显示第一个而不是第二个。
ComponentDidMount
{screenProps: undefined, navigation: {…}, loading: true, doctorName: "",
doDoctors: ƒ}
给予
{screenProps: undefined, navigation: {…}, loading: true, doctorName: "",
doDoctors: ƒ}
{screenProps: undefined, navigation: {…}, loading: true,
doctorName: Array(10), doDoctors: ƒ}
任何帮助,将不胜感激。
您可以调用action
的可能事件是=> componentDidMount
和componentWillReceiveProps
... render
方法仅用于根据组件jsx
的更新返回一些props
:
class YourComponent extends React.Component {
componentDidMount() {
// Here's where you call your action,
// first time your component is loaded: <<<===
this.props.doDoctors();
}
componentWillReceiveProps(nextProps) {
// Here's where you could call your action,
// if the component is already mounted: <<<===
this.props.doDoctors();
}
render() {
const {loading, doctorName } = this.props;
return (
<View>
...
</View>
);
}
}