我有这段简单的代码(来自here),它将 TensorfFlow Lite 模型应用于输入图像(大小为 480x270),并在处理后显示结果图像。尽管生成的图像看起来与原始图像非常相似,但效果很好。现在我需要将其扩展到视频。基本上,它应该读取视频帧,而不是单个图像,像对图像所做的那样进行处理,并按顺序一个接一个地显示结果帧(而不是通过预先处理整个视频然后播放它)。我该如何修改它才能实现这一目标?
package com.example.mobedsr;
import android.content.res.AssetFileDescriptor;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import org.tensorflow.lite.DataType;
import org.tensorflow.lite.Interpreter;
import org.tensorflow.lite.gpu.CompatibilityList;
import org.tensorflow.lite.gpu.GpuDelegate;
import org.tensorflow.lite.support.common.ops.NormalizeOp;
import org.tensorflow.lite.support.image.ImageProcessor;
import org.tensorflow.lite.support.image.TensorImage;
import org.tensorflow.lite.support.image.ops.ResizeOp;
import org.tensorflow.lite.support.tensorbuffer.TensorBuffer;
import java.io.FileInputStream;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.nio.channels.FileChannel;
/** @brief Super Resolution Model class
* @date 23/01/27
*/
public class SRModel {
private boolean useGpu;
public Interpreter interpreter;
private Interpreter.Options options;
private GpuDelegate gpuDelegate;
private AssetManager assetManager;
private final String MODEL_NAME = "evsrnet_x4.tflite"; //I want to change to esrgan.tflite
SRModel(AssetManager assetManager, boolean useGpu) throws IOException {
interpreter = null;
gpuDelegate = null;
this.assetManager = assetManager;
this.useGpu = useGpu;
// Initialize the TF Lite interpreter
init();
}
private void init() throws IOException {
options = new Interpreter.Options();
// Set gpu delegate
if (useGpu) {
CompatibilityList compatList = new CompatibilityList();
GpuDelegate.Options delegateOptions = compatList.getBestOptionsForThisDevice();
gpuDelegate = new GpuDelegate(delegateOptions);
options.addDelegate(gpuDelegate);
}
// Set TF Lite interpreter
interpreter = new Interpreter(loadModelFile(), options);
}
/** @brief Load .tflite model file to ByteBuffer
* @date 23/01/25
*/
private ByteBuffer loadModelFile() throws IOException {
AssetFileDescriptor assetFileDescriptor = assetManager.openFd(MODEL_NAME);
FileInputStream fileInputStream = new FileInputStream(assetFileDescriptor.getFileDescriptor());
FileChannel fileChannel = fileInputStream.getChannel();
long startOffset = assetFileDescriptor.getStartOffset();
long declaredLength = assetFileDescriptor.getDeclaredLength();
return fileChannel.map(FileChannel.MapMode.READ_ONLY, startOffset, declaredLength);
}
public void run(Object a, Object b) {
interpreter.run(a, b);
}
/** @brief Prepare the input tensor from low resolution image
* @date 23/01/25
*/
public TensorImage prepareInputTensor(Bitmap bitmap_lr) {
TensorImage inputImage = TensorImage.fromBitmap(bitmap_lr);
int height = bitmap_lr.getHeight();
int width = bitmap_lr.getWidth();
ImageProcessor imageProcessor = new ImageProcessor.Builder()
.add(new ResizeOp(height, width, ResizeOp.ResizeMethod.NEAREST_NEIGHBOR))
.add(new NormalizeOp(0.0f, 255.0f))
.build();
inputImage = imageProcessor.process(inputImage);
return inputImage;
}
/** @brief Prepare the output tensor for super resolution
* @date 23/01/25
*/
public TensorImage prepareOutputTensor() {
TensorImage srImage = new TensorImage(DataType.FLOAT32);
// int[] srShape = new int[]{1080, 1920, 3};
int[] srShape = new int[]{1920, 1080, 3};
srImage.load(TensorBuffer.createFixedSize(srShape, DataType.FLOAT32));
return srImage;
}
/** @brief Convert tensor to bitmap image
* @date 23/01/25
* @param outputTensor super resolutioned image
*/
public Bitmap tensorToImage(TensorImage outputTensor) {
ByteBuffer srOut = outputTensor.getBuffer();
srOut.rewind();
int height = outputTensor.getHeight();
int width = outputTensor.getWidth();
Bitmap bmpImage = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
int[] pixels = new int[width * height];
for (int i = 0; i < width * height; i++) {
int a = 0xFF;
float r = srOut.getFloat() * 255.0f;
float g = srOut.getFloat() * 255.0f;
float b = srOut.getFloat() * 255.0f;
pixels[i] = a << 24 | ((int) r << 16) | ((int) g << 8) | ((int) b);
}
bmpImage.setPixels(pixels, 0, width, 0, 0, width, height);
return bmpImage;
}
}
首先,确保模型对于任务来说足够快。视频帧速率通常为每秒 30 或 60 帧。换句话说,您的模型需要在不到 1/60 秒的时间内处理每一帧。
为了处理视频帧,您需要对其进行解码。您可以使用 MediaCodec API 来实现此目的。该文档有示例代码。
解码器的输出缓冲区包含解码后的像素数据。请注意,像素颜色通常以
YCbCr
颜色模型(俗称 YUV
)表示。更多详细信息请参见docs。在处理之前,您可能需要将它们转换为 RGB
。请参阅示例此处。
还有一个更高级别的 Media3 库,它在内部使用
MediaCodec
并处理频繁的用例(例如播放、调整大小、基本转换、HDR 支持)。您可能会在他们的演示中找到一些有用的东西。