为什么在使用Time.timeScale进行减速效果时,它会将分辨率更改为全屏?

问题描述 投票:2回答:1

该脚本附加到空GameObject:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class SlowDown : MonoBehaviour
{
    [Range(0,0.25f)]
    public float isTime = 0.25f;

    private void Update()
    {
        Time.timeScale = isTime;
    }
}

一旦运行游戏,它就会变慢,但也会全屏显示:

Full screen while slow down effect

c# unity3d
1个回答
3
投票

It isn't. You have this button toggled on:

Maximize on play button

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