我正在尝试创建一个程序,该程序允许用户选择任意数量的复选框并单击按钮以从那些复选框中返回随机结果。由于我的名单基于Smash bros Ultimate的名单,因此我尽量避免创建70多个变量来放置复选框。但是,我无法弄清楚如何进行迭代。在我弄清楚之前,为行设置的各种值只是占位符。我还希望在顶部有一个重置按钮,该按钮使用户可以自动取消选中每个复选框。到目前为止,这是我的代码。任何帮助将不胜感激。
#!/usr/bin/python3
from tkinter import *
window = Tk()
#window name and header
window.title("Custom Random SSBU")
lbl = Label(window, text="Select the fighters you would like to include:")
lbl.grid(column=1, row=0)
f = [] #check boxes
ft = open("Fighters.txt").readlines() #list of all the character names
fv=[0]*78 #list for tracking what boxes are checked
ff=[] #list to place final character strings
def reset():
for i in fv:
fv[i]=0
rst = Button(window, text="Reset", command=reset)
rst.grid(column=0, row=3)
for y in range (0,77):
f[y] = Checkbutton(window, text = ft[y], variable = fv[y])
f[y].grid(column=0, row=4+y)
def done():
for j in fv:
if fv[j] == 1:
ff.append(fv[j])
result = random.choice(ff)
r=Label(window, text=result)
d = Button(window, text="Done", command=done)
d.grid(column=0, row = 80)
window.mainloop()
variable = fv[y]
[这会在创建Checkbutton时查找fv[y]
的值-即整数0
-并将其用于variable
参数。
您需要使用value-tracking classes provided by TKinter之一的实例。在这种情况下,我们需要BooleanVar
,因为我们正在跟踪布尔状态。我们仍然可以提前在列表中创建它们:
text = open("Fighters.txt").readlines()
# Let's not hard-code the number of lines - we'll find it out automatically,
# and just make one for each line.
trackers = [BooleanVar() for line in text]
# And we'll iterate over those pair-wise to make the buttons:
buttons = [
Checkbutton(window, text = line, variable = tracker)
for line, tracker in zip(text, trackers)
]
((但是我们可以not做,例如trackers = [BooleanVar()] * len(text)
,因为这使我们获得了same跟踪器78次,因此每个复选框将共享该跟踪器;我们需要分别跟踪它们。)
[单击复选框时,TKinter将自动更新相应BooleanVar()
的内部状态,我们可以使用其.get()
方法进行检查。同样,当我们为random.choice
设置选项时,我们想为按钮而不是跟踪器选择相应的文本。我们可以再次使用zip
技巧进行此操作。
所以我们想要更多类似的东西:
result_label = Label(window) # create it ahead of time
def done():
result_label.text = random.choice(
label
for label, tracker in zip(text, trackers)
if tracker.get()
)
很遗憾,您are必须为每个复选框创建变量。
tkinter
具有特殊用途Variable Classes,用于保存不同类型的值,如果在创建variable=
之类的小部件时将一个实例指定为Checkbutton
选项,则它将在任何时候自动设置或重置其值用户对其进行更改,因此您的程序所需要做的就是通过调用其get()
方法来检查其当前值。
这是对代码进行修改的示例,需要在循环中创建它们(并在done()
回调函数中使用它们:]
from tkinter import *
import random
window = Tk()
#window name and header
window.title("Custom Random SSBU")
lbl = Label(window, text="Select the fighters you would like to include:")
lbl.grid(column=1, row=0)
f = [] # Check boxes.
with open("Fighters.txt") as fighters:
ft = fighters.read().splitlines() # List of all the character names.
fv = [BooleanVar(value=False) for _ in ft] # List to track which boxes are checked.
ff = [] # List to place final character strings.
def reset():
for var in fv:
var.set(False)
rst = Button(window, text="Reset", command=reset)
rst.grid(column=0, row=3)
for i in range(len(ft)):
chkbtn = Checkbutton(window, text=ft[i], variable=fv[i])
chkbtn.grid(column=0, row=i+4, sticky=W)
def done():
global ff
ff = [ft[i] for i, var in enumerate(fv) if var.get()] # List of those checked.
# Randomly select one of them.
choice.configure(text=random.choice(ff) if ff else "None")
d = Button(window, text="Done", command=done)
d.grid(column=0, row=len(ft)+4)
choice = Label(window, text="None")
choice.grid(column=1, row=3)
window.mainloop()
我不确定您想要包含结果的Label
到哪里,所以我只是将其放在Reset按钮的右侧。