在下面的图片中,我在画布上有三个盒子,在图片的底部有三个按钮。每当我点击一个按钮,画布中相应的对象就会被选中(即当我点击绿色按钮时,画布中的绿色矩形就会被选中)。
我的要求是只高亮选中的部分,而画布的其他部分应该是灰色的。(例如:如果我点击绿色按钮,绿色的矩形应该被选中,而其他部分应该叠加一个灰色的背景)。
Js Fiddle链接。https:/jsfiddle.netrnvs2hdk1
var canvas = new fabric.Canvas('c');
canvas.backgroundColor = 'yellow';
var li= []
canvas.renderAll();
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(myImg) {
var img1 = myImg.set({ left: 0, top: 0 ,width:400,height:500});
canvas.add(img1);
var green = new fabric.Rect({
left: 50,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(34,177,76,1)',
strokeWidth: 5,
name:"green"
});
var yellow = new fabric.Rect({
left: 150,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(255,255,0,1)',
strokeWidth: 5,
name:"yellow"
});
var red = new fabric.Rect({
left: 250,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(255,0,0,1)',
strokeWidth: 5,
name:"red"
});
canvas.add(green, yellow,red);
li.push(green);
li.push(yellow);
li.push(red);
li.some(v=>{
var btn = document.createElement("BUTTON"); // Create a <button> elem
btn.innerHTML = v.name;
btn.addEventListener('click',function(e){
var name = e.target
if(name.innerText == "green"){
canvas.setActiveObject(li[0]);
}
if(name.innerText == "yellow"){
canvas.setActiveObject(li[1]);
}
if(name.innerText == "red"){
canvas.setActiveObject(li[2]);
}
});// Insert text
document.body.appendChild(btn);
});
console.log(li);
});
这是我的解决方案。使用 after:render
事件,您可以在每一帧渲染后对其执行画布绘制操作。这种方法的好处是避免了根据需要创建和销毁织物对象,而这是一个昂贵的操作。
请确保调用 .setCoords()
方法,以便对象在执行这些操作时更新其位置信息。
var canvas = new fabric.Canvas('c');
canvas.backgroundColor = 'yellow';
var li = [];
canvas.renderAll();
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(myImg) {
var img1 = myImg.set({
left: 0,
top: 0,
width: 400,
height: 500
});
canvas.add(img1);
var green = new fabric.Rect({
left: 50,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(34,177,76,1)',
strokeWidth: 5,
name: "green",
hasRotatingPoint: false
});
var yellow = new fabric.Rect({
left: 150,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(255,255,0,1)',
strokeWidth: 5,
name: "yellow",
hasRotatingPoint: false
});
var red = new fabric.Rect({
left: 250,
top: 50,
width: 50,
height: 50,
fill: 'rgba(255,255,255,1)',
stroke: 'rgba(255,0,0,1)',
strokeWidth: 5,
name: "red",
hasRotatingPoint: false
});
canvas.add(green, yellow, red);
li.push(green);
li.push(yellow);
li.push(red);
li.some(v => {
var btn = document.createElement("BUTTON"); // Create a <button> elem
btn.innerHTML = v.name;
btn.addEventListener('click', function(e) {
var name = e.target
if (name.innerText == "green") {
canvas.setActiveObject(li[0]);
}
if (name.innerText == "yellow") {
canvas.setActiveObject(li[1]);
}
if (name.innerText == "red") {
canvas.setActiveObject(li[2]);
}
}); // Insert text
document.body.appendChild(btn);
});
console.log(li);
});
canvas.on({
'object:moving': function(e) {
//makes objects update their coordinates while being moved
e.target.setCoords();
},
'object:scaling': function(e) {
//makes objects update their coordinates while being scaled
e.target.setCoords();
}
});
//the after:render event allows you to perform a draw function on each frame after it is rendered
canvas.on('after:render', function() {
var ctx = canvas.contextContainer,
obj = canvas.getActiveObject();
if (obj) {
//set the fill color of the overlay
ctx.fillStyle = "rgba(0, 0, 0, 0.3)";
var bound = obj.getBoundingRect();
ctx.beginPath();
//draw rectangle to the left of the selection
ctx.rect(0, 0, bound.left, canvas.height);
//draw rectangle to the right of the selection
ctx.rect(bound.left + bound.width, 0, canvas.width - bound.left - bound.width, canvas.height);
//draw rectangle above the selection
ctx.rect(bound.left, 0, bound.width, bound.top);
//draw rectangle below the selection
ctx.rect(bound.left, bound.top + bound.height, bound.width, canvas.height - bound.top - bound.height)
ctx.fill();
}
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<canvas id="c" width="400" height="400"></canvas>
<div id="bt"></div>
我在实际的矩形周围又创建了4个矩形。我已经把外部的矩形涂成灰色,这样就有了叠加的效果。另外,在创建新的矩形之前,我将删除所有的矩形。
let blankColor = "rgba(0,0,0,0)";
let grayOut = "rgba(0,0,0,0.4)";
let rect = createRect(x, y, width, height, 1, blankColor);
let rect1 = createRect(0, 0, getViewPortDimensions()[0], y, 0, grayOut);
let rect2 = createRect(0, y + height, getViewPortDimensions()[0], getViewPortDimensions()[1] - (y + height), 0, grayOut);
let rect3 = createRect(0, y, x, height, 0, grayOut);
let rect4 = createRect(x + width, y, getViewPortDimensions()[0] - (x + width), height, 0, grayOut);
state.canvas.add(rect, rect1, rect2, rect3, rect4);
删除已经画好的矩形。
state.canvas.forEachObject((o, index) => {
if (index != 0) {
state.canvas.remove(o);
}
})