为什么需要增加270度才能正确旋转?

问题描述 投票:-2回答:1

计算两点之间的角度似乎与DOM旋转不一致

我编写了代码来计算两点之间的角度。我使用HTML画布绘制点之间的一条线,我还显示了一个带有箭头字符的DOM元素,我将其旋转以指示矢量的方向。我不清楚为什么有必要增加270度来纠正箭头的位置。

见下面这一行:radians += (3 * Math.PI / 2); // why 270 degrees?

class Vector {
  constructor(x=0, y=0) {
    this.x = x;
    this.y = y;
  }  
  angleFromVectors(anchor, point) {
    return Math.atan2(anchor.y - point.y, anchor.x - point.x);
  }  
  draw(v1, v2) {
    let canvas = document.getElementById('canvas');
    if (canvas.getContext) {
      let ctx = canvas.getContext('2d');      
      ctx.moveTo(v1.x, v1.y);
      ctx.lineTo(v2.x, v2.y)
      ctx.stroke();      
    }
  }
  rotateArrow(degrees) {
    let arrow = document.getElementById('arrow');
    arrow.style.webkitTransform = 'rotate('+ degrees + 'deg)'; 
  }
}

let v1 = new Vector(180, 180);
let v2 = new Vector(100, 190);
let vector = new Vector();

let radians = vector.angleFromVectors(v1, v2);
radians += (3 * Math.PI / 2); // why 270 degrees?
let degrees = radians * (180 / Math.PI);

console.log(`radians: ${radians}, degrees: ${degrees}`);
vector.draw(v1, v2);
vector.rotateArrow(degrees);

Codepen在这里:https://codepen.io/cjus/pen/bzKvwO

javascript trigonometry angle vector-graphics game-development
1个回答
0
投票

箭头是字符。由于它指向,如果你想让它指向左边,你需要旋转它。你也可以旋转它-90deg

顺便说一句,你实际上是在旋转它262.875deg

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