试图让我的播放器转换为.flip python

问题描述 投票:2回答:2

我正在与pygame挣扎。当我分别按右或左键时,我希望我的播放器向右或向左移动。相反,它只是翻转。我不知道如何指向左边,或右边然后走路。

run = True

while run:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            run = False

        if event.type == pg.KEYDOWN:
            if event.key == pg.K_RIGHT:
                swordsman = pg.transform.flip(swordsman, True, False)
                x += speed

            if event.key == pg.K_LEFT:
                swordsman = pg.transform.flip(swordsman, True, False)
                x -= speed
python python-3.x pygame transform flip
2个回答
2
投票

您可以使用pg.key.get_pressed()检查密钥的状态,以查看是否←或者→按下(如下例所示)或者,将speed变量更改为事件循环中的另一个值,然后在while循环中的每个帧中更改x位置(x += speed),而不是在事件循环中(将复位速度更改为0时密钥已发布)。

关于图像翻转,保持对原始图像的引用并将其分配给swordsman变量。当玩家想要向另一个方向移动时,翻转原始图像并进行分配(如果原始图像沿原始方向移动,则只分配原始图像)。

import pygame as pg


pg.init()
screen = pg.display.set_mode((640, 480))
clock = pg.time.Clock()
BG_COLOR = pg.Color('gray12')
# This is the original swordsman image/surface (just a
# rectangular surface with a dark topleft corner).
SWORDSMAN_ORIGINAL = pg.Surface((30, 50))
SWORDSMAN_ORIGINAL.fill((50, 140, 200))
pg.draw.rect(SWORDSMAN_ORIGINAL, (10, 50, 90), (0, 0, 13, 13))
# Assign the current swordsman surface to another variable.
swordsman = SWORDSMAN_ORIGINAL
x, y = 300, 200
speed = 4

run = True
while run:
    for event in pg.event.get():
        if event.type == pg.QUIT:
            run = False
        elif event.type == pg.KEYDOWN:
            if event.key == pg.K_RIGHT:
                # When the player presses right, flip the original
                # and assign it to the current swordsman variable.
                swordsman = pg.transform.flip(SWORDSMAN_ORIGINAL, True, False)
            elif event.key == pg.K_LEFT:
                # Here you can just assign the original.
                swordsman = SWORDSMAN_ORIGINAL

    # Check the state of the keys each frame.
    keys = pg.key.get_pressed()
    # Move if the left or right keys are held.
    if keys[pg.K_LEFT]:
        x -= speed
    elif keys[pg.K_RIGHT]:
        x += speed

    screen.fill(BG_COLOR)
    screen.blit(swordsman, (x, y))
    pg.display.flip()
    clock.tick(60)

pg.quit()

1
投票

swordsman一个pygame.Sprite对象?如果是,它本身应该包含一个pygame.Rect对象。变量x只是一个变量,它的变化对你的swordsman没有影响。试试swordsman.rect.x = x

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