KeyListener单击画布后停止工作

问题描述 投票:0回答:1

我有简单的KeyHandler

public class KeyHandler implements KeyListener {
    private final Set<Integer> keyEvents = new LinkedHashSet<>();
    public Set<Integer> pressedKeys() {
        return keyEvents;
    }

    @Override
    public void keyPressed(KeyEvent e) {
        keyEvents.add(e.getKeyCode());
    }

    @Override
    public void keyReleased(KeyEvent e) {
        keyEvents.remove(e.getKeyCode());
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }
}

已添加到JFrameframe.addKeyListener(keyListener);

Rest可能无关紧要,但是我将同一实例传递给KeyBinder

public class KeyBinder {
    private final Map<Integer, GameEvent> bindings = new HashMap<>();
    private final KeyHandler keyHandler;

    public KeyBinder(KeyHandler keyHandler) {
        this.keyHandler = keyHandler;
        bindings.put(KeyEvent.VK_A, MoveEvent.MOVE_LEFT);
        bindings.put(KeyEvent.VK_D, MoveEvent.MOVE_RIGHT);
        bindings.put(KeyEvent.VK_S, MoveEvent.MOVE_DOWN);
        bindings.put(KeyEvent.VK_W, MoveEvent.MOVE_UP);
    }

    public List<GameEvent> mapEvents() {
        final var events = new ArrayList<GameEvent>();
        keyHandler.pressedKeys().forEach(key -> events.add(bindings.get(key)));
        return events;
    }
}

然后,我将那些GameEvents传递到Player实例中以使他移动

@Override
public void update(java.util.List<GameEvent> events) {
    events.forEach(this::handleEvent);
}

private void handleEvent(GameEvent event) {
    if (event instanceof MoveEvent) {
        updatePosition((MoveEvent) event);
    }
}

private void updatePosition(MoveEvent event) {
    switch (event) {
        case MOVE_UP -> position = new Position(position.getX(), position.getY() - speed);
        case MOVE_DOWN -> position = new Position(position.getX(), position.getY() + speed);
        case MOVE_RIGHT -> position = new Position(position.getX() + speed, position.getY());
        case MOVE_LEFT -> position = new Position(position.getX() - speed, position.getY());
    }
}

如果我正在运行应用程序的单个实例,则效果很好。但是由于这是在线游戏,因此我想同时运行2个实例以进行测试。不幸的是,我启动了第二个实例,我的KeyHandler在任何一个实例中都不再工作,它只是不记录任何KeyEvents。我知道我的应用程序仍在运行,因为我的服务器应用程序不断从两个客户端接收数据。

编辑:

我刚刚意识到还有其他问题。单击画布后KeyHandler停止工作。我什至不需要我的应用程序的第二个实例。这是我用来画东西的JFrameCanvas的代码...

 public class Display {
        private JFrame frame;
        private Canvas canvas;

        public Display(KeyListener keyListener) {
            initFrame(keyListener);
            initCanvas();
            frame.add(canvas);
            frame.pack();
        }

        private void initFrame(KeyListener keyListener) {
            frame = new JFrame(GameConfig.TITLE);
            frame.setSize(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT);
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.setResizable(false);
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
            frame.addKeyListener(keyListener);
        }

        private void initCanvas() {
            canvas = new Canvas();
            canvas.setPreferredSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
            canvas.setMaximumSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
            canvas.setMinimumSize(new Dimension(GameConfig.SCREEN_WIDTH, GameConfig.SCREEN_HEIGHT));
        }

        public Canvas getCanvas() {
            return canvas;
        }
    }
java swing keylistener
1个回答
1
投票

您的键侦听器不监听任何键事件的原因是,键侦听器仅在组件具有焦点时才起作用。似乎当您单击画布时,画布现在是焦点的所有者,因此框架不再聚焦。

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