我有一个TimerManager类,我想以多个ViewControllers
来访问,但我想不出一个好方法来做到这一点。我的代码如下:
class TimerManager {
private var timer: NSTimer
private var timeRemaining: Int
init(initialTime: Int) {
self.timer = NSTimer()
self.timeRemaining = initialTime
}
func startTimer() {
self.timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(TimerManager.update), userInfo: nil, repeats: true)
}
func endTimer() {
self.timer.invalidate()
}
func getTimeRemaining() -> Int {
return self.timeRemaining
}
@objc func update() {
if self.timeRemaining > 0 {
self.timeRemaining = self.timeRemaining - 1
}
else {
endTimer()
}
}
}
[在我的ViewController
中,我希望能够访问我的update()
函数以更新我的实际页面上的计时器(但是UILabel
),但是由于我的startTimer()
函数每秒调用一次,不知道每次调用update()
时如何访问。我简要地看了一下protocols
,但我不太确定它们如何工作,或者对我来说是否有用。
任何帮助将不胜感激!
按照@sschale的建议,您可以使用单例来确保您将在代码中的任何位置访问同一实例。为此,您需要将init设置为private并提供一个静态成员变量来访问您的单个实例。
class TimerManager
{
static let sharedInstance = TimerManager()
private var timer: NSTimer
private var timeRemaining: Int
private init()
{
let initialTime = 1
self.timer = NSTimer()
self.timeRemaining = initialTime
}
private init(initialTime: Int)
{
self.timer = NSTimer()
self.timeRemaining = initialTime
}
...
}
然后在您的ViewController中,您可以像这样调用它:
TimerManager.sharedInstance.startTimer()
class TimerManager {
private var timer: NSTimer
private var timeRemaining: Int
private var intervalBlock: (TimerManager -> ())?
init(initialTime: Int) {
self.timer = NSTimer()
self.timeRemaining = initialTime
}
func startTimer(intervalBlock: (TimerManager -> ())? = nil) {
self.intervalBlock = self
self.timer = NSTimer.scheduledTimerWithTimeInterval(1.0, target: self, selector: #selector(TimerManager.update), userInfo: nil, repeats: true)
}
func endTimer() {
self.intervalBlock = nil
self.timer.invalidate()
}
func getTimeRemaining() -> Int {
return self.timeRemaining
}
@objc func update() {
if self.timeRemaining > 0 {
self.timeRemaining = self.timeRemaining - 1
intervalBlock()
}
else {
intervalBlock()
endTimer()
}
}
}
以下是我从此article中找到的在后台队列上Timer的最佳实现之一
class RepeatingTimer {
let timeInterval: TimeInterval
init(timeInterval: TimeInterval) {
self.timeInterval = timeInterval
}
private lazy var timer: DispatchSourceTimer = {
let t = DispatchSource.makeTimerSource()
t.schedule(deadline: .now() + self.timeInterval, repeating: self.timeInterval)
t.setEventHandler(handler: { [weak self] in
self?.eventHandler?()
})
return t
}()
var eventHandler: (() -> Void)?
private enum State {
case suspended
case resumed
}
private var state: State = .suspended
deinit {
timer.setEventHandler {}
timer.cancel()
resume()
eventHandler = nil
}
func resume() {
if state == .resumed {
return
}
state = .resumed
timer.resume()
}
func suspend() {
if state == .suspended {
return
}
state = .suspended
timer.suspend()
}
}
用法:-
在您的任何ViewController中
例如:-
class MyViewController: UIViewController {
// MARK: - Properties
var timer: RepeatingTimer!
// MARK: - ViewController LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
timer = RepeatingTimer(timeInterval: 1)
timer.eventHandler = {
print("Timer called")
}
}