我正在构建一个AR应用程序,当用户在地面上点击屏幕时会生成3D模型。
但是我面临的问题是,我在屏幕底部放置了一个按钮以进行屏幕截图。单击该按钮时,它确实会截取屏幕截图,但也会在该按钮下方生成一个图像。
如何避免这种情况?我可以使用raycast来检测按钮,而不在那里生成对象吗?
下面是我用来放置对象的代码
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.XR.ARFoundation;
using UnityEngine.Experimental.XR;
using System;
public class ArTapToPlace : MonoBehaviour
{
public GameObject objectToPlace;
public GameObject placementIndicator;
private ARSessionOrigin arOrigin;
private Pose placementPose;
private bool placementPoseIsValid = false;
void Start()
{
arOrigin = FindObjectOfType<ARSessionOrigin>();
}
void Update()
{
UpdatePlacementPose();
UpdatePlacementIndicator();
if (placementPoseIsValid && Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)
{
PlaceObject();
}
}
private void PlaceObject()
{
Instantiate(objectToPlace, placementPose.position, placementPose.rotation);
}
private void UpdatePlacementIndicator()
{
print(placementIndicator);
if (placementPoseIsValid)
{
placementIndicator.SetActive(true);
placementIndicator.transform.SetPositionAndRotation(placementPose.position, placementPose.rotation);
}
else
{
placementIndicator.SetActive(false);
}
}
private void UpdatePlacementPose()
{
var screenCenter = Camera.current.ViewportToScreenPoint(new Vector3(0.5f, 0.5f));
var hits = new List<ARRaycastHit>();
arOrigin.GetComponent<ARRaycastManager>().Raycast(screenCenter, hits, UnityEngine.XR.ARSubsystems.TrackableType.Planes);
print(hits.Count);
print(hits);
placementPoseIsValid = hits.Count > 0;
if (placementPoseIsValid)
{
placementPose = hits[0].pose;
var cameraForward = Camera.current.transform.forward;
var cameraBearing = new Vector3(cameraForward.x, 0, cameraForward.z).normalized;
placementPose.rotation = Quaternion.LookRotation(cameraBearing);
}
}
}
取决于UI的设置方式,您可能可以使用EventSystems.EventSystem.IsPointerOverGameObject
检查指针是否在UI元素上,在这种情况下可以跳过放置
EventSystems.EventSystem.IsPointerOverGameObject