我正在SpriteKit中创建此游戏。首次启动时,GameViewController
会提供另一个与情节提要链接的ViewController,称为MenuViewController
。在MenuViewController
中有一个播放按钮,将显示一个称为GameScene
的SKScene。
我从MenuViewController
中找出了如何显示GameViewController
的方法,但是当点击播放按钮时,我找不到找到GameScene
的方法。在我的代码中,当点击按钮时,实际上什么也没发生。
GameViewController
:
import UIKit
import SpriteKit
class GameViewController: UIViewController {
override func viewDidAppear(_ animated: Bool) {
let storyBoard: UIStoryboard = UIStoryboard(name: "MenuViewController", bundle: nil)
let vc = storyBoard.instantiateViewController(withIdentifier: "MenuViewController") as! MenuViewController
self.present(vc, animated: true, completion: nil)
}
}
并且在MenuViewController
中:
import UIKit
import SpriteKit
class MenuViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
}
@IBAction func playButtonTapped(_ sender: Any) {
if let view = self.view as! SKView? {
let scene = GameScene(size: view.bounds.size)
scene.scaleMode = .aspectFill
view.presentScene(scene)
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
view.showsPhysics = false
}
}
}
此外,我也将此警告打印在控制台中:
SKView: ignoreRenderSyncInLayoutSubviews is NO. Call _renderSynchronouslyForTime without handler
我不知道这是否相关...
我确实将MenuViewController
故事板的视图设置为等于SKView。我找不到使GameScene
出现的任何方法。什么也没发生。
谢谢!
根据Apple开发文档,需要为“视图”显示“场景”。尝试这个。 :)
@IBAction func playButtonTapped(_ sender: Any) {
if let view = self.view as? SKView {
let scene = GameScene(size: view.bounds.size)
scene.scaleMode = .aspectFill
view.ignoresSiblingOrder = true
view.showsFPS = false
view.showsNodeCount = false
view.showsPhysics = false
// Add this code
view.presentScene(scene)
}
}
https://developer.apple.com/documentation/spritekit/skview/1519705-presentscene