from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
class Voxel(Button):
def __init__(self, position):
super().__init__(
parent=scene,
position=position,
model='cube',
origin_y=0.5,
texture='white_cube',
color=color.white,
highlight_color=color.lime
)
app = Ursina()
for z in range(8):
for x in range(8):
voxel = Voxel(position=(x, 0, z))
player = FirstPersonController()
app.run()
我正在按照基本 Minecraft 克隆的教程来学习 Ursina,但是当我像教程中那样添加 FirstPersonController 类并启动游戏时,最轻微的鼠标移动就会使相机旋转一万亿次。它也直接指向下方,无论我如何移动鼠标,相机都会在向下看时旋转。我也有这个错误:
Known pipe types:
glxGraphicsPipe
(4 aux display modules not yet loaded.)
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
:pnmimage:png(warning): iCCP: known incorrect sRGB profile
但实际的窗口仍然有效,所以我只是忽略它。即使只是
它也被提高了app = Ursina()
app.run()
不知道这是否重要,我想我只是提一下。
如果第一人称控制器太快,我会使用命令更改玩家速度
player.speed=your speed choice i recommend 1 for slow
但如果不想那样做,那么我无法回答你
这个案例我认为你的鼠标有问题 问题似乎是鼠标灵敏度 所以尝试降低player.mouse_sensitivity
from ursina import *
from ursina.prefabs.first_person_controller import FirstPersonController
class Voxel(Button):
def __init__(self, position):
super().__init__(
parent=scene,
position=position,
model='cube',
origin_y=0.5,
texture='white_cube',
color=color.white,
highlight_color=color.lime
)
app = Ursina()
for z in range(8):
for x in range(8):
voxel = Voxel(position=(x, 0, z))
player = FirstPersonController()
player.mouse_sensitivity = 2# litteraly any number u want
app.run()
你可以用任何数字替换 2 所以它不会旋转一万亿次