读取位图文件

问题描述 投票:0回答:2

我尝试读取位图文件。这是我的程序:

#include<iostream>
#include<fstream>
#include <string>
#include<windows.h>
using namespace std;

#pragma pack(1)
struct header
{
    char header[2];
    int32_t filesize;
    int16_t reser;
    int16_t reser1;
    int32_t dataoffset;
};

struct infoheader
{
    int32_t headersize;
    int32_t width;
    int32_t height;
    int16_t plans;
    int16_t bpp;
    int32_t compression;
    int32_t datasize;
    int32_t re;
    int32_t ve;
    int32_t color;
    int32_t importantcolor;
};

struct  PIxel
{
    unsigned char G;
    unsigned char B;
    unsigned char R;
};

int main()
{
    header h;
    infoheader info;
    PIxel *p;
    ifstream file("bmp2.bmp", ios::binary);
    if (file.is_open())
    {
        cout << "true" << endl;
        file.read((char*)&h, sizeof(h));
        file.read((char*)&info, sizeof(info));
        cout << info.width << " " << info.height << " " << h.filesize << " " << info.bpp << endl;
        int pa = info.width % 4;
        int size = info.width * info.height * (info.bpp / 3) + pa * info.height;
        char* arr = new char[size];
        file.read(arr, size);
        char* temp = arr;
        int sizep = info.height * info.width;
        p = new PIxel[sizep];

        for (int i = 0; i < info.height; i++)
        {
            for (int j = 0; j < info.width; j++)
            {
                p[i * info.height + j].B = *(temp++);
                p[i * info.height + j].G = *(temp++);
                p[i * info.height + j].R = *(temp++);
                //p = p + 3;
            }
            p += pa;
        }

        HWND consoleWindow = GetConsoleWindow();
        HDC hdc = GetDC(consoleWindow);
        for (int i = 0; i < info.height; i++)
        {
            for (int j = 0; j < info.width; j++)
            {
                PIxel m = p[i * info.height + j];
                SetPixel(hdc, i, j, RGB(m.R, m.G, m.B));
            }
        }
        ReleaseDC(consoleWindow, hdc);
    }
}

它可以工作,但是控制台上的图像不正确...

image

您能帮我修复它吗?

c++ file winapi struct bitmap
2个回答
1
投票

我相信您在错误的指针上进行了填充调整。填充出现在源图像上。您不希望它出现在目标图像上。您要使用p += pa;进行填充,而应该用temp += pa替换此行以考虑源图像的填充。


0
投票
int size = info.width * info.height * (info.bpp / 3) + pa * info.height; 

以上尺寸计算不正确。每个像素的位数应除以8。for循环中的索引也是错误的。最终将高度乘以高度x高度。

由于您的情况下SetPixel(... i, j ...)指向y轴,因此[SetPixel(... j, i ...)也应更改为i

如前一个答案中所述,填充也必须固定。

请注意,您可以使用LoadImage和其他Windows GDI功能打开和绘制位图。

int size = (info.width * (info.bpp / 8) + pa) * info.height;
...
for(int i = info.height - 1; i >= 0; i--)
{
    for(int j = 0; j < info.width; j++)
    {
        int index = i * (info.width) + j;
        p[index].B = *(temp++);
        p[index].G = *(temp++);
        p[index].R = *(temp++);
    }
    temp += pa;
}

for(int i = 0; i < info.height; i++)
{
    for(int j = 0; j < info.width; j++)
    {
        int index = i * (info.width) + j;
        PIxel m = p[index];
        SetPixel(hdc, j, i, RGB(m.R, m.G, m.B));
    }
}
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