如何具有方法队列

问题描述 投票:0回答:3

假设我想调用汽车的某些方法,例如drive(30, 5)rotate(45)stop()

我如何拥有方法队列,例如[drive(30,5), rotate(45), stop()],以便我可以执行第一个函数,等到它结束并调用下一个函数?

所有这些方法都是协程(IEnumerators)。

c# unity3d
3个回答
3
投票
var ms = new List<Action>()
{
    () => drive(30, 5),
    () => rotate(45),
    () => stop()
};


for (int i = 0; i < ms.Count; i++)
{
    ms[i](); // Invoke
}

0
投票
public IEnumerator Drive(int x, int y)
{
    // driving routine here.
}

public IEnumerator Rotate(float angle)
{
    // rotation routine here.
}

public IEnumerator Stop()
{
   // Stop routine here
}

public IEnumerator ExecuteAll()
{
    // Drive
    yield return new StartCoroutine(Drive(30,5));

    // rotate
    yield return new StartCoroutine(Rotate(45));

    // Stop
    yield return new StartCoroutine(Stop());


    // All actions are done.
}


public void StartAll()
{
   StartCoroutine(ExecuteAll());
}

0
投票

是的,使用C#动作和协同例程,您可以!以下是所有伪代码,但可以详细说明!想象一下!

Using System;
public class SomeClass : MonoBehaviour
{
    myDefaultWaitTime = SomeFloat;
    myQueue = new List<Action>();



    void AddAction(Action myNewAction)
    {
        myQueue.Add(myNewAction);
    }
    Action myNextAction()
    {
        Action myAction = myQueue[0];
        myQueue.delete(0);
        return myAction;
    }

    IEnumerator WaitToLoad(Action myAction)
        {
            float currentWaitTime = 0;
            while (currentWaitTime < defaultWaitTime)
            {
                currentWaitTime += Time.deltaTime;
                yield return new WaitForEndOfFrame();
            }
            StartCoroutine(myNextAction());
        }
}
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