Audiokit AKSampler作为单独类中的AKNode / AKPolyphonicNode

问题描述 投票:1回答:2

如何将AKSampler分成一个类?例如:

SoundEngine.swift

import AudioKit
import MySampler

final class SoundEngine : ObservableObject {
    static let shared = SoundEngine()
    let mySampler = MySampler()

    init() {
        mySampler.loadSamples('samples1')
        AudioKit.output = AKMixer(noise1, noise2, mySampler)
        try AudioKit.start()

        mySampler.play(note: 60, vel: 127)
    }

MySampler.swift

import Foundation
import AudioKit

class MySampler : AKPolyphonicNode {
    var mySampler1 = AKSampler()

    func play(note: MIDINoteNumber, vel: MIDIVelocity) {
        mySampler1.play(noteNumber: note, velocity: velocity)
    }

}

[不幸的是,它不能同时使用AKNodeAKPolyphonicNode,如上例所示:Terminating app due to uncaught exception ‘com.apple.coreaudio.avfaudio’, reason: ‘required condition is false: node != nil’

我做错了什么?

swift swiftui audiokit
2个回答
1
投票

对您“我在做什么错了?”的简单答案。是您已经启动了第二个采样器,该采样器正在播放但未连接到信号链的MySampler类中。当然,它的父级位于AKMixer中,但这并不意味着它将具有某些随机属性。也许其他一些好人会发布一个示例更好的GitHub项目。


0
投票

对于SoundEngine.swift:

import AudioKit

final class SoundEngine {

    static let shared = SoundEngine()

    // Create instance variables of the MySampler objects.
    // I renamed them from noise1, noise2, and mySampler1, so that they are descriptive and clear about the intended sounds from each MySampler object.
    var kick: MySampler
    var snare: MySampler
    var hiHat: MySampler

    var drumMixer: AKMixer

    init() {

        // Instantiate MySampler objects
        kick = MySampler()
        snare = MySampler()
        hiHat = MySampler()

        // These drum samples are royalty-free from Music Radar: https://www.musicradar.com/news/drums/1000-free-drum-samples
        kick.loadSample(filePath: "CYCdh_K2room_Kick-08")
        snare.loadSample(filePath: "CYCdh_K2room_Snr-05")
        hiHat.loadSample(filePath: "CYCdh_K2room_ClHat-06")

        // Initialize the AudioKit engine settings.
        AKSettings.bufferLength = .medium
        AKSettings.enableRouteChangeHandling = true
        AKSettings.playbackWhileMuted = true

        do {
            try AKSettings.setSession(category: .playAndRecord, with: [.defaultToSpeaker, .allowBluetooth, .mixWithOthers])
        } catch {
            AKLog("Could not set session category.")
        }

        // Combine the samples into a mixer, so that they can be played together in a single output.
        drumMixer = AKMixer(snare, kick, hiHat)
        AudioKit.output = drumMixer

        // Start the audio engine
        try! AudioKit.start()

    }

    // MARK: Sample Playback Triggers

    // The following functions can be triggered via the button actions from the ViewController.
    internal func playKick() {
        try! kick.play(noteNumber: 60, velocity: 127, channel: 0)
    }

    internal func playSmare() {
        try! snare.play(noteNumber: 60, velocity: 127, channel: 0)
    }

    internal func playHiHat() {
        try! hiHat.play(noteNumber: 60, velocity: 127, channel: 0)
    }

}

对于MySampler.swift:

import AudioKit

class MySampler: AKMIDISampler {

    internal func loadSample(filePath: String) {
        do {
            try self.loadWav(Constants.sampleDirectoryPath + filePath)
            // This will interpolate a string variable path like this: "Sounds/CYCdh_K2room_Kick-08"
        } catch {
            print("Could not locate the wav file.")
        }
    }
}

我还添加了一个常量,因此您可以仅提供音频文件名,而不必包括目录路径。

Constants.swift:

struct Constants {

    static let sampleDirectoryPath = "Sounds/"

}

我创建了一个GitHub项目供您参考:

https://github.com/markjeschke/AudioKitSamplerClass

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