从外部子进程模块(pyinstaller)导入内部exe模块

问题描述 投票:0回答:1

我想从外部进程导入内部exe模块。我可以从IDE做到这一点,但是当我用pyinstaller打包项目,然后运行它时,找不到模块。

高级流程如下:

enter image description here

从外部maya_app内部导入userSetup.py返回错误:ImportError: No modules named maya_app

This post似乎应该对我有帮助,但是我的设置存在某些问题,导致该解决方案无法正常工作。那或者我只是做错了。

甚至有可能将模块从一个exe导入另一个exe吗?谢谢!

代码:

launch_maya.py

import os
import sys
import subprocess

from PySide2 import QtWidgets


class Widget(QtWidgets.QWidget):
    def __init__(self, parent=None):
        super(Widget, self).__init__(parent)

        # GUI
        btn_launch = QtWidgets.QPushButton('launch maya')
        btn_launch.clicked.connect(self.on_launch)

        # Layout
        main_layout = QtWidgets.QHBoxLayout(self)
        main_layout.addWidget(btn_launch)
        self.setLayout(main_layout)

        # Root path exe vs ide
        if getattr(sys, 'frozen', False):
            self.root_path = sys._MEIPASS
        else:
            self.root_path = os.path.join(os.path.dirname(os.path.realpath(__file__)))

    def _set_app_envs(self):

        _envs = os.environ.copy()
        _envs['MAYA_SCRIPT_PATH'] = os.path.join(self.root_path, 'scripts').replace('\\', '/')

        # Python path envs
        _python_path_list = [
            'C:\\Program Files\\Autodesk\\Maya2020\\Python\\Lib\\site-packages',
            'C:\\Program Files\\Autodesk\\Maya2020\\Python\\DLLs',
            os.path.join(self.root_path, 'scripts').replace('\\', '/'),
            os.path.join(self.root_path, 'internal_source', 'maya_app')
        ]

        # PYTHONPATH exe vs ide
        if getattr(sys, 'frozen', False):

            _envs['PYTHONPATH'] = os.pathsep.join(_python_path_list)
            _envs['PYTHONHOME'] = 'C:\\Program Files\\Autodesk\\Maya2020\\bin'

        else:
            _envs['PYTHONPATH'] += os.pathsep + os.pathsep.join(_python_path_list)

        return _envs

    def on_launch(self):

        # Maya file path
        file_path_abs = '{}/scenes/test.mb'.format(self.root_path).replace('\\', '/')
        print(file_path_abs)
        app_exe = r'C:/Program Files/Autodesk/Maya2020/bin/maya.exe'

        _envs = self._set_app_envs()

        if os.path.exists(file_path_abs):
            proc = subprocess.Popen(
                [app_exe, file_path_abs],
                env=_envs,
                stdin=subprocess.PIPE,
                stdout=subprocess.PIPE,
                stderr=subprocess.STDOUT,
                shell=True,
                creationflags=subprocess.CREATE_NEW_PROCESS_GROUP
            )


if __name__ == "__main__":
    app = QtWidgets.QApplication(sys.argv)
    window = Widget()
    window.resize(400, 400)
    window.show()
    sys.exit(app.exec_())

bundle.spec

# -*- mode: python ; coding: utf-8 -*-
block_cipher = None

added_files = [
         ('./scenes', 'scenes'),
         ('./scripts', 'scripts')
         ]

a = Analysis(['launch_maya.py'],
             pathex=[
             'D:/GitStuff/mb-armada/example_files/exe_bundle',
             'D:/GitStuff/mb-armada/dependencies/Qt.py',
             'D:/GitStuff/mb-armada/venv/Lib/site-packages',
             ],
             binaries=[],
             datas=added_files,
             hiddenimports=['internal_source', 'internal_source.maya_app'],
             hookspath=[],
             runtime_hooks=[],
             excludes=[],
             win_no_prefer_redirects=False,
             win_private_assemblies=False,
             cipher=block_cipher,
             noarchive=False)
pyz = PYZ(a.pure, a.zipped_data,
             cipher=block_cipher)
exe = EXE(pyz,
          a.scripts,
          [],
          exclude_binaries=True,
          name='bundle',
          debug=False,
          bootloader_ignore_signals=False,
          strip=False,
          upx=True,
          console=True )
coll = COLLECT(exe,
               a.binaries,
               a.zipfiles,
               a.datas,
               strip=False,
               upx=True,
               upx_exclude=[],
               name='bundle')

maya_app.py

import os
import sys
import subprocess

from PySide2 import QtWidgets


class MainWidget(QtWidgets.QWidget):
    def __init__(self, parent=None):
        super(MainWidget, self).__init__(parent)

        # GUI
        btn_launch = QtWidgets.QPushButton('say hey')
        btn_launch.clicked.connect(self.on_say_hey)

        # Layout
        main_layout = QtWidgets.QHBoxLayout(self)
        main_layout.addWidget(btn_launch)
        self.setLayout(main_layout)
        print('I should be alive')

    def on_say_hey(self):
        print('hey')


if __name__ == "__main__":
    app = QtWidgets.QApplication(sys.argv)
    window = MainWidget()
    window.resize(100, 100)
    window.show()
    sys.exit(app.exec_())

userSetup.py

import os
import sys
import maya.cmds as mc


print('hey')
def tweak_launch(*args):

    print('Startup sequence running...')
    os.environ['mickey'] = '--------ebae--------'
    print(os.environ['mickey'])

    root_path = os.getenv('_MMM_ROOT_PATH')
    main_app_path = os.path.join(root_path, 'internal_source')

    if not root_path in sys.path:
        sys.path.append(main_app_path)

    from internal_source import maya_app

    w = maya_app.MainWidget()
    w.show()
    print('window should be up')


mc.evalDeferred("tweak_launch()")
python-3.x pyinstaller maya pyside2
1个回答
0
投票

在最高级别上,这似乎实际上与您启动的maya中的路径管理有关-大概启动器应用知道它自己的路径,并且需要告知要发射的maya是否存在。

最可靠且最不易发生魔术的方法是,让启动器解开需要与已知位置适当的Maya共享的所有脚本脚本的捆绑-隐藏目录甚至特定于会话的临时目录将提供当您启动启动器时,您获得最新版本的可能性最大。

启动Maya时,您可以通过几种方式传递路径-可能最简单的方法是仅使用site.addsitedir将其置于该会话的路径上,而不是依赖Maya的许多其他可能的搜索位置。您可以使用-c mel标志启动maya并在启动时传递python命令,因此您可以完全从启动器控制此行为,而不必担心与userSetup.py的交互。遵循这些原则可以使您的东西可用于maya:

    # unpack the 'payload' of scripts to share to a 
    # known location with something like pkgutil.get_data()
    # https://docs.python.org/3/library/pkgutil.html

    # note the single quotes -- you need them to handle escaping!
    py_cmd = "import site; site.addsitedir('{}'); import my_startup_module"
    python_to_execute = py_cmd.format(path_to_unpacked_modules)

    # again, note annoying escapes
    start_cmd = '\"python(\"{}\");\"'.format(python_to_execute)


    maya_session = subprocess.Popen(['maya.exe', '-c', start_cmd])

如果您的exe将文件解压缩到path_to_unpacked_modules,maya将运行该mel命令,该命令将调用python,将模块目录添加为站点软件包目录,然后从该位置导入并运行my_startup_module 。这样一来,启动器就可以控制启动过程,而不必再费力地使用userSetup.py了-另外,由于它不涉及env vars,因此您不必费劲地并排运行不同的会话。

如果要共享的代码只是一堆模块(没有二进制扩展名),则可以将模块保存在zip文件中,并将其添加到路径中-python将能够在zip文件中自动找到模块。这样既节省了拆包时间,又可以确保您没有旧运行中剩余的PYC文件。

这些线程中有很多有用的信息:https://tech-artists.org/t/python-maya-startup-script/2145/17https://tech-artists.org/t/deploy-tools-for-your-maya-team/5029/13

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