我的目标是在视图控制器中设置自定义textColor
子类的UILabel
。我有一个名为UILabel
的CircleLabel
子类。这是它的基础:
class CircleLabel: UILabel {
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
}
override init(frame: CGRect) {
super.init(frame: frame)
}
override func drawRect(rect: CGRect) {
self.layer.cornerRadius = self.bounds.width/2
self.clipsToBounds = true
super.drawRect(rect)
}
override func drawTextInRect(rect: CGRect) {
self.textColor = UIColor.whiteColor()
super.drawTextInRect(rect)
}
func setProperties(borderWidth: Float, borderColor: UIColor) {
self.layer.borderWidth = CGFloat(borderWidth)
self.layer.borderColor = borderColor.CGColor
}
}
如您所见,我实例化的每个CircleLabel默认为UIColor.whiteColor()的textColor属性,该属性可以正常工作。在我的视图控制器的viewDidLoad中,我想将CircleLabel设置为具有动态textColor
属性。所以像这样:
class myViewController: UIViewController {
@IBOutlet weak var myCustomLabel: CircleLabel!
override func viewDidLoad() {
super.viewDidLoad()
myCustomLabel.textColor = UIColor.blackColor()
}
这不起作用,因为在textColor
子类的drawRect
方法中设置了UILabel
。我可以在CircleLabel
子类中实现什么(通过诸如setProperties helper方法之类的帮助器方法或其他方式),以允许我在视图控制器中设置自定义标签的textColor
?
截图
您无需重写drawRect
,只需创建这样的类
class CircleLabel: UILabel {
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)!
self.commonInit()
}
override init(frame: CGRect) {
super.init(frame: frame)
self.commonInit()
}
func commonInit(){
self.layer.cornerRadius = self.bounds.width/2
self.clipsToBounds = true
self.textColor = UIColor.whiteColor()
self.setProperties(1.0, borderColor:UIColor.blackColor())
}
func setProperties(borderWidth: Float, borderColor: UIColor) {
self.layer.borderWidth = CGFloat(borderWidth)
self.layer.borderColor = borderColor.CGColor
}
}
然后
class ViewController: UIViewController {
@IBOutlet weak var myCustomLabel: CircleLabel!
override func viewDidLoad() {
super.viewDidLoad()
myCustomLabel.textColor = UIColor.blackColor()
// Do any additional setup after loading the view, typically from a nib.
}
}
1。快速自定义标签
class CustomLabel: UILabel {
@IBInspectable var topInset: CGFloat = 5.0
@IBInspectable var bottomInset: CGFloat = 5.0
@IBInspectable var leftInset: CGFloat = 7.0
@IBInspectable var rightInset: CGFloat = 7.0
override func drawText(in rect: CGRect) {
let insets = UIEdgeInsets(top: topInset, left: leftInset, bottom: bottomInset, right: rightInset)
super.drawText(in: rect.inset(by: insets))
}
override var intrinsicContentSize: CGSize {
let size = super.intrinsicContentSize
return CGSize(width: size.width + leftInset + rightInset,
height: size.height + topInset + bottomInset)
}
}