Xcode不使用情节提要时在捆绑包NSBundle中找不到名为“ Main”的情节提要

问题描述 投票:0回答:2

我正在尝试仅使用代码创建UIButton。我通过SIGABORT收到了此消息,但我没有使用主故事板。我不确定主故事板中是否还有元素。

我该如何解决?

override func viewDidLoad() {
    super.viewDidLoad()

    let button:UIButton = UIButton(frame: CGRect(x: 340, y: 10, width: self.view.frame.width, height: self.view.frame.height / 4))
    button.backgroundColor = .white
    button.setTitle("filter", for: .normal)
    button.setTitleColor(.blue, for: .normal)
    button.addTarget(self, action: #selector(pushButton), for: .touchUpInside)
    self.view.addSubview(button)
}

@objc func pushButton(sender: UIButton){
    print("button pushed")
}
ios swift xcode
2个回答
0
投票

如果您具有XCode 11+,则需要在SceneDelegate上设置rootViewController,并且可以这样进行:

class SceneDelegate: UIResponder, UIWindowSceneDelegate {

var window: UIWindow?

func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {

    guard let windowScene = (scene as? UIWindowScene) else { return }
    window = UIWindow(frame: windowScene.coordinateSpace.bounds)
    window?.windowScene = windowScene
    self.window?.rootViewController = YourViewController() //UINavigationController(rootViewController: YourViewController()) this if you want your controller to be inside navigation.
    window?.makeKeyAndVisible()
}

func sceneDidDisconnect(_ scene: UIScene) {
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}

func sceneDidBecomeActive(_ scene: UIScene) {
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}

func sceneWillResignActive(_ scene: UIScene) {
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}

func sceneWillEnterForeground(_ scene: UIScene) {
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}

func sceneDidEnterBackground(_ scene: UIScene) {
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}

}

此外,您还需要从目标常规设置中删除'主界面'字段,请检查下图:

enter image description here


0
投票

[@ Adriatik Gashi说的是对的,在那之后只要做一件事:

plist文件中转到:

打开Application Scene Manifest

  1. 打开Scene Configuration
  2. 打开`应用程序会话角色
  3. 打开item 0
  4. 删除StoryBoard name

enter image description here

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