我将stepper的两个出口和动作放入tableview单元格,并使用协议委托将其连接到tableview。当我在第一行中点击步进器时,步进器值在第一行中正常显示,但它也出现在某个随机行中。怎么解决这个问题?
的UITableViewCell
protocol ReviewCellDelegate{
func stepperButton(sender: ReviewTableViewCell)
}
class ReviewTableViewCell: UITableViewCell {
@IBOutlet weak var countStepper: UIStepper!
@IBOutlet weak var stepperLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
@IBAction func stepperButtonTapped(sender: UIStepper) {
if delegate != nil {
delegate?.stepperButton(self)
stepperLabel.text = "x \(Int(countStepper.value))"
}
}
视图控制器
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "reviewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ReviewTableViewCell
var imageView: UIImageView?
let photoG = self.photos[indexPath.row]
imageView = cell.contentView.viewWithTag(1) as? UIImageView
//let layout = cell.goodiesImage
let tag = indexPath.row // +1
cell.tag = tag
photoG.fetchImageWithSize(CGSize(width: 1000, height: 1000), completeBlock: { image, info in
if cell.tag == tag {
imageView?.image = image
cell.goodiesImage.image = image
}
})
func stepperButton(sender: ReviewTableViewCell) {
if let indexPath = tableView.indexPathForCell(sender){
print(indexPath)
}
}
正如@ A-Live所提到的,您的组件正在被重用,因此需要进行更新。
所以在你的视图控制器中:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "reviewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! ReviewTableViewCell
var imageView: UIImageView?
let photoG = self.photos[indexPath.row]
imageView = cell.contentView.viewWithTag(1) as? UIImageView
//let layout = cell.goodiesImage
let tag = indexPath.row // +1
cell.tag = tag
photoG.fetchImageWithSize(CGSize(width: 1000, height: 1000), completeBlock: { image, info in
if cell.tag == tag {
imageView?.image = image
cell.goodiesImage.image = image
}
})
cell.countStepper.value = XXX[indexPath.row].value; //Here you update your view
cell.stepperLabel.text = "x \(Int(cell.countStepper.value))" //And here
和
func stepperButton(sender: ReviewTableViewCell) {
if let indexPath = tableView.indexPathForCell(sender){
print(indexPath)
XXX[sender.tag].value = sender.counterStepper.value //Here you save your updated value
}
加载单元格时重置步进器的值。您可以在单元格的prepareForReuse
方法中重置单元格属性值。在ReviewTableViewCell
类中添加以下方法。
override func prepareForReuse()
{
super.prepareForReuse()
countStepper.value = 0.0
}
在uitableViewCell VC中:
1 - 添加这些字段
var cellDelegate: cellProtocol?
var index: IndexPath?
2 - 然后在委托中添加:
func onStepperClick(index: Int, sender: UIStepper)
3 - 当您将步进器拖动为动作时使用此操作:
@IBAction func cellStepper(_ sender: UIStepper) {
cellDelegate?.onStepperClick(index: (index?.row)!, sender: sender)
sender.maximumValue = 1 //for incrementing
sender.minimumValue = -1 //for decrementing
//this will make sense later
}
在ViewController中
1 - 将这些添加到具有cellAtRow变量的tableView函数中。
cell.cellDelegate = self
cell.index = indexPath
2 - 使用它代替stepperButton函数
func onStepperClick(index: Int, sender: UIStepper) {
print(index)
if sender.value == 1.0{
//positive side of stepper was pressed
}else if sender.value == -1.0{
//negative side of stepper was pressed
}
sender.value = 0 //resetting to zero so sender.value produce different values on plus and minus
}
希望这对你有用