Python 海龟项目产生错误:对象没有属性

问题描述 投票:0回答:2

我正在尝试完成我的 Python 课程的期末项目。要求如下:

  1. 使用基于对象的编程概念——类、对象和 方法
  2. 绘制二维形状
  3. 开发递归算法来绘制递归形状
  4. 编写嵌套循环来处理二维网格

我已经编写了一些代码,但我无法让它在海龟屏幕中产生结果:

import turtle
from PIL import Image
kel = turtle.Turtle()

class Draw_pattern(object):
    def __init__(self,posx,posy,size):
        self.posx = posx
        self.posy = posy
        self.size = size

    def draw_grid(self,initx, inity):
        # Drawing grid
        kel.penup()
        kel.color("black")
        for i in range(7):
            kel.goto(self.posx, self.posy)
            kel.pendown()
            kel.forward(self.size*6)
            self.posy = self.posy+self.size;
            self.posx = initx;
            kel.penup()

        self.posx = initx;
        self.posy = inity;
        kel.left(90)
        for i in range(7):
            kel.goto(self.posx, self.posy)
            kel.pendown()
            kel.forward(self.size*6)
            self.posx = self.posx+self.size;
            self.posy = inity;
            kel.penup()

def draw_shape(self,initx, inity):
    self.posx = initx;
    self.posy = inity;
# Drawing yellow portion
    kel.penup()
    kel.goto(self.posx, self.posy)
    kel.pendown()
    kel.fillcolor("yellow")
    kel.begin_fill()
    kel.goto(self.posx, self.posy+self.size*6)
    kel.goto(self.posx+self.size*6, self.posy+self.size*6)
    kel.goto(self.posx+self.size*6, self.posy)
    kel.goto(self.posx, self.posy)
    kel.end_fill()

# Drawing red portion
    kel.penup()
    kel.goto(self.posx, self.posy+self.size*2)
    kel.pendown()
    kel.fillcolor("red")
    kel.begin_fill()
    kel.goto(self.posx+self.size, self.posy+self.size*3)
    kel.goto(self.posx, self.posy+self.size*4)
    kel.goto(self.posx+self.size*2, self.posy+self.size*4)
    kel.goto(self.posx+self.size*2, self.posy+self.size*6)
    kel.goto(self.posx+self.size*3, self.posy+self.size*5)
    kel.goto(self.posx+self.size*4, self.posy+self.size*6)
    kel.goto(self.posx+self.size*4, self.posy+self.size*4)
    kel.goto(self.posx+self.size*6, self.posy+self.size*4)
    kel.goto(self.posx+self.size*5, self.posy+self.size*3)
    kel.goto(self.posx+self.size*6, self.posy+self.size*2)
    kel.goto(self.posx+self.size*4, self.posy+self.size*2)
    kel.goto(self.posx+self.size*4, self.posy)
    kel.goto(self.posx+self.size*3, self.posy+self.size)
    kel.goto(self.posx+self.size*2, self.posy)
    kel.goto(self.posx+self.size*2, self.posy+self.size*2)
    kel.goto(self.posx, self.posy+self.size*2)
    kel.end_fill()

 # recursive function to draw repeating shape
def repeat_shape(self,intx, inty):
    if intx>=3 | inty>=3:
        return
    else:
        self.draw_shape(intx*180, inty*180)
        kel.right(90)
        self.repeat_shape(intx+1,inty)
        self.repeat_shape(intx,inty+1)

class image_play(object):
    def __init__(self,im_name):
        self.im_name = im_name

def rgb_to_gray_image(self):
    im = Image.open(self.im_name)
    im = im.convert('LA')

     # editing pixels of image to white
def loop_over_image(self):
    im = Image.open(self.im_name)
    width, height = im.size
    # nested loop over all pixels of image
    for i in range(width):
        for j in range(height):
            im[i][j] = 255;

kel.speed("fastest")

# object of class Draw_pattern
obj = Draw_pattern(0,0,30)
obj.draw_grid(0,0)
obj.repeat_shape(0,0)
AttributeErrorTraceback (most recent call last)
<ipython-input-14-8b7bbac27093> in <module>
    103 obj = Draw_pattern(0,0,30)
    104 obj.draw_grid(0,0)
--> 105 obj.repeat_shape(0,0)

AttributeError: 'Draw_pattern' object has no attribute 'repeat_shape'
python class python-imaging-library turtle-graphics python-turtle
2个回答
1
投票

我同意@VasuDeo.S (+1) 关于您当前问题的回答。但是,我发现您的代码存在一些更微妙的问题:

  • 当涉及到你的网格时,你的指令会说:“写一个嵌套的 循环”,但你的两个循环是顺序而不是嵌套

  • 与乌龟一起工作时,

    goto()
    用于大跳跃(并摆脱堵塞)。对于较小的运动,我们倾向于使用
    forward()
    backward()
    left()
    right()
    ,否则使用海龟和传统的画线图形包没有区别。

  • 您的

    self.posx
    self.posy
    实例变量除了作为方便的局部变量之外没有其他任何用途。它们不保存从一种方法传递到另一种方法的状态。我们可以将它们作为实例变量消除。

  • 让对象的实例方法依赖于名为“kel”的全局海龟似乎很奇怪——将海龟传递给其构造函数或让它创建自己的海龟会更有意义。

  • 您可以在设计中更多地利用对称来减少绘制它们所需的代码量。

我已经在下面对您/Vasu 的代码进行重做时解决了上述问题。 (我省略了您的图像代码,因为该代码当前未激活。)

from turtle import Screen, Turtle

class DrawPattern():
    def __init__(self, size):
        self.size = size

        self.turtle = Turtle()
        self.turtle.speed("fastest")

    def draw_grid(self, init_x, init_y):

        ''' Draw a grid '''

        self.turtle.penup()
        self.turtle.goto(init_x, init_y)

        for _ in range(2):
            for _ in range(7):

                self.turtle.pendown()
                self.turtle.forward(self.size * 6)
                self.turtle.backward(self.size * 6)
                self.turtle.left(90)
                self.turtle.penup()
                self.turtle.forward(self.size)
                self.turtle.right(90)

            self.turtle.right(90)
            self.turtle.forward(self.size)

    def repeat_shape(self, iter_x, iter_y):
        if iter_x < 3 > iter_y:
            self.draw_shape(iter_x * 180, iter_y * 180)
            self.turtle.right(90)
            self.repeat_shape(iter_x + 1, iter_y)
            self.repeat_shape(iter_x, iter_y + 1)

    def draw_shape(self, init_x, init_y):

        ''' Recursive method to draw repeating shape '''

        # Draw yellow portion
        self.turtle.penup()
        self.turtle.goto(init_x, init_y)
        self.turtle.setheading(90)
        self.turtle.pendown()

        self.turtle.fillcolor("yellow")
        self.turtle.begin_fill()

        for _ in range(4):
            self.turtle.forward(self.size * 6)
            self.turtle.right(90)

        self.turtle.end_fill()

        # Draw red portion
        self.turtle.penup()
        self.turtle.goto(init_x, init_y + self.size * 2)
        self.turtle.setheading(0)
        self.turtle.pendown()

        self.turtle.fillcolor("red")
        self.turtle.begin_fill()

        for _ in range(4):
            self.turtle.left(45)
            self.turtle.forward(42)
            self.turtle.left(90)
            self.turtle.forward(42)
            self.turtle.right(135)
            self.turtle.forward(self.size * 2)
            self.turtle.left(90)
            self.turtle.forward(self.size * 2)
            self.turtle.left(180)

        self.turtle.end_fill()

# object instance of class DrawPattern
obj = DrawPattern(30)
obj.draw_grid(-200, -200)
obj.repeat_shape(0, 0)

screen = Screen()
screen.exitonclick()

1
投票

尝试:

import turtle
from PIL import Image
kel = turtle.Turtle()

class Draw_pattern(object):
    def __init__(self,posx,posy,size):
        self.posx = posx
        self.posy = posy
        self.size = size

    def draw_grid(self,initx, inity):
        # Drawing grid
        kel.penup()
        kel.color("black")
        for i in range(7):
            kel.goto(self.posx, self.posy)
            kel.pendown()
            kel.forward(self.size*6)
            self.posy = self.posy+self.size;
            self.posx = initx;
            kel.penup()

        self.posx = initx;
        self.posy = inity;
        kel.left(90)
        for i in range(7):
            kel.goto(self.posx, self.posy)
            kel.pendown()
            kel.forward(self.size*6)
            self.posx = self.posx+self.size;
            self.posy = inity;
            kel.penup()

    def repeat_shape(self, intx, inty):
        if intx>=3 | inty>=3:
            return
        else:
            self.draw_shape(intx*180, inty*180)
            kel.right(90)
            self.repeat_shape(intx+1, inty)
            self.repeat_shape(intx, inty+1)

    def draw_shape(self,initx, inity):
        self.posx = initx;
        self.posy = inity;
    # Drawing yellow portion
        kel.penup()
        kel.goto(self.posx, self.posy)
        kel.pendown()
        kel.fillcolor("yellow")
        kel.begin_fill()
        kel.goto(self.posx, self.posy+self.size*6)
        kel.goto(self.posx+self.size*6, self.posy+self.size*6)
        kel.goto(self.posx+self.size*6, self.posy)
        kel.goto(self.posx, self.posy)
        kel.end_fill()

    # Drawing red portion
        kel.penup()
        kel.goto(self.posx, self.posy+self.size*2)
        kel.pendown()
        kel.fillcolor("red")
        kel.begin_fill()
        kel.goto(self.posx+self.size, self.posy+self.size*3)
        kel.goto(self.posx, self.posy+self.size*4)
        kel.goto(self.posx+self.size*2, self.posy+self.size*4)
        kel.goto(self.posx+self.size*2, self.posy+self.size*6)
        kel.goto(self.posx+self.size*3, self.posy+self.size*5)
        kel.goto(self.posx+self.size*4, self.posy+self.size*6)
        kel.goto(self.posx+self.size*4, self.posy+self.size*4)
        kel.goto(self.posx+self.size*6, self.posy+self.size*4)
        kel.goto(self.posx+self.size*5, self.posy+self.size*3)
        kel.goto(self.posx+self.size*6, self.posy+self.size*2)
        kel.goto(self.posx+self.size*4, self.posy+self.size*2)
        kel.goto(self.posx+self.size*4, self.posy)
        kel.goto(self.posx+self.size*3, self.posy+self.size)
        kel.goto(self.posx+self.size*2, self.posy)
        kel.goto(self.posx+self.size*2, self.posy+self.size*2)
        kel.goto(self.posx, self.posy+self.size*2)
        kel.end_fill()

        # recursive function to draw repeating shape


class image_play(object):
    def __init__(self,im_name):
        self.im_name = im_name

def rgb_to_gray_image(self):
    im = Image.open(self.im_name)
    im = im.convert('LA')

     # editing pixels of image to white
def loop_over_image(self):
    im = Image.open(self.im_name)
    width, height = im.size
    # nested loop over all pixels of image
    for i in range(width):
        for j in range(height):
            im[i][j] = 255;

kel.speed("fastest")

# object of class Draw_pattern
obj = Draw_pattern(0,0,30)
obj.draw_grid(0,0)
obj.repeat_shape(0, 0)

您在类外部声明了一些类函数,并尝试将它们作为类函数调用,这导致了错误。

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