如何镶嵌这种形状?

问题描述 投票:2回答:2

我正在尝试细分以下形状,如下图所示。 (我没有足够的声望来发布图像,所以就是这样。我正在使用python龟图形尝试让每个形状彼此适合,但我不知道如何或何时重新开始。

我已经制作了形状,如下所示。

import turtle

t = turtle.Turtle()
t.left(30)
t.speed("fastest")
turtle.delay(0)
counter = 0 
t.begin_fill()
def setup(length):
    t.forward(length)
    t.right(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.left(120)
    t.forward(length)
    t.left(60)
    t.forward(length)
    t.left(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.right(120)
    t.forward(length)
    t.right(60)

while True:
    setup(100)

我不知道从哪里开始,现在的代码只是基本形状。

python turtle-graphics tessellation
2个回答
4
投票

这是考虑这个问题的另一种方式。许多镶嵌是更简单的几何图块的变形。这个可以被认为是一个变形的六边形:

enter image description here

因此,如果我们编写代码来使用六边形来平铺平面,那么我们应该能够使用相同的代码来使用此形状来平铺它。基于邮票的六边形拼贴程序:

from turtle import Screen, Turtle
from math import pi, sin, cos

SIDES = 6
OUTER_RADIUS = 90
INNER_RADIUS = 3**0.5 * OUTER_RADIUS / 2

def tessellation(depth):
    turtle.stamp()

    if depth:
        angle = 0

        while angle < 2 * pi:

            position = turtle.position()

            x = 2 * INNER_RADIUS * cos(angle)
            y = 2 * INNER_RADIUS * sin(angle)

            turtle.goto(turtle.xcor() + x, turtle.ycor() + y)
            tessellation(depth - 1)

            turtle.setposition(position)

            angle += 2 * pi / SIDES

screen = Screen()

turtle = Turtle(visible=False)
turtle.penup()
turtle.sety(-OUTER_RADIUS)  # center point correction!
turtle.begin_poly()
turtle.circle(OUTER_RADIUS, steps=6)
turtle.end_poly()

screen.register_shape('tile', turtle.get_poly())

turtle.shape('tile')
turtle.settiltangle(30)  # orient tile
turtle.fillcolor('white')
turtle.home()
turtle.showturtle()

screen.tracer(False)  # because I have no patience
tessellation(2)
screen.tracer(True)

screen.exitonclick()

enter image description here

替换OP的设计的一个问题是原点不在中心:

enter image description here

但我们会在上面加上一个绑定,而不是修复绘图代码。让我们修改上面的代码,使用OP的代码绘制图形:

from turtle import Screen, Turtle
from math import pi, sin, cos

SIDES = 6
OUTER_RADIUS = 90
INNER_RADIUS = 3**0.5 * OUTER_RADIUS / 2

def setup(length):
    turtle.forward(length)
    turtle.right(120)
    turtle.forward(length / 3)
    turtle.left(60)
    turtle.forward(length / 3)
    turtle.left(120)
    turtle.forward(length)
    turtle.left(60)
    turtle.forward(length)
    turtle.left(120)
    turtle.forward(length / 3)
    turtle.left(60)
    turtle.forward(length / 3)
    turtle.right(120)
    turtle.forward(length)
    turtle.right(60)

def figure(length):
    for _ in range(3):
        setup(length)

def tessellation(depth):
    turtle.stamp()

    if depth:
        angle = 0

        while angle < 2 * pi:

            position = turtle.position()

            x = 2 * INNER_RADIUS * cos(angle)
            y = 2 * INNER_RADIUS * sin(angle)

            turtle.goto(turtle.xcor() + x, turtle.ycor() + y)
            tessellation(depth - 1)

            turtle.setposition(position)

            angle += 2 * pi / SIDES

screen = Screen()

turtle = Turtle(visible=False)
turtle.penup()
turtle.goto(OUTER_RADIUS / 9, -2 * OUTER_RADIUS / 9)  # center point correction!
turtle.begin_poly()
figure(INNER_RADIUS)
turtle.end_poly()

screen.register_shape('tile', turtle.get_poly())

turtle.shape('tile')
turtle.settiltangle(30)  # orient tile
turtle.fillcolor('white')
turtle.home()
turtle.showturtle()

screen.tracer(False)  # because I have no patience
tessellation(2)
screen.tracer(True)

screen.exitonclick()

这给我们修改了六边形镶嵌:

enter image description here


0
投票

你可以创建绘制完整图形的功能

def figure(length):
    setup(length)
    setup(length)
    setup(length)

然后你可以绘制一个figure并使用penup()forward()pendown()等移动龟,然后你绘制第二个figure

我尝试了不同的组合,我得到了这样的东西

例1()

enter image description here

例2()

enter image description here

可能带有一些递归的example1可以给出预期的结果。

import turtle

# --- functions ---

def setup(length):
    t.forward(length)
    t.right(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.left(120)
    t.forward(length)
    t.left(60)
    t.forward(length)
    t.left(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.right(120)
    t.forward(length)
    t.right(60)

def figure(length):
    for _ in range(3):
        setup(length)

def example1(length):

    for _ in range(3):
        figure(length)

        t.penup()
        t.forward(length + length/3)
        t.right(120)
        t.backward(length/3)
        t.pendown()

def example2(length):

    for _ in range(3):
        figure(length)

        t.penup()
        t.left(60)
        t.forward(length + length)
        t.right(60)
        t.pendown()


# --- main ---

t = turtle.Turtle()
t.speed(0)
turtle.delay(0)

t.left(30)

#example1(50)
example2(50)

turtle.mainloop()

编辑:在figure使用递归我做了这个

enter image description here

import turtle

# --- functions ---

def setup(length):
    t.forward(length)
    t.right(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.left(120)
    t.forward(length)
    t.left(60)
    t.forward(length)
    t.left(120)
    t.forward(length / 3)
    t.left(60)
    t.forward(length / 3)
    t.right(120)
    t.forward(length)
    t.right(60)

def figure(length, level=0):

    for _ in range(3):
        if level > 0:
            move(length)
            figure(length, level-1)

        setup(length)

def move(length):
    t.penup()
    t.left(60)
    t.forward(length + length)
    t.right(60)
    t.pendown()

# --- main ---

t = turtle.Turtle()
t.speed(0)
turtle.delay(0)

t.left(30)

figure(50, 2)

turtle.mainloop()
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