我有这个简单的乌龟游戏程序,我想将它放在 tkinter 窗口中,以便我可以打包它并创建一个可执行文件。这是我的代码。
import turtle
import time
import random
# Setup values and turtle variables
xSetup = 1200
ySetup = 650
movementDelay = 0.001
wn = turtle.Screen()
wn.title("Racing Game")
wn.setup(xSetup, ySetup)
wn.bgcolor("black")
wn.bgpic("beach_bg(3).gif")
wn.tracer(0)
delay = 0.15
p1_segments = []
p1 = turtle.Turtle()
p1.speed(0)
p1.shape("square")
p1.color("red")
p1.up()
p1.setpos(-565, 150)
p1.direction = "stop"
p2_segments = []
p2 = turtle.Turtle()
p2.speed(0)
p2.shape("square")
p2.color("blue")
p2.up()
p2.setpos(-565, -150)
p2.direction = "stop"
foodX = (xSetup / 2) - 30
foodY = (ySetup / 2) - 30
x = random.randint(foodX * -1, foodX)
y = random.randint(foodY * -1, foodY)
food1 = turtle.Turtle()
food1.shape("turtle")
food1.speed(0)
food1.up()
food1.color("green yellow")
food1.setpos(x, y)
text = turtle.Turtle()
text.speed(0)
text.up()
text.shape("square")
text.color("white")
text.hideturtle()
p1Score = 0
p2Score = 0
score = turtle.Turtle()
score.speed(0)
score.up()
score.color("white")
score.shape("square")
score.hideturtle()
score.setpos(0, -300)
score.write(f"Red: {p1Score} Blue: {p2Score}", align = "center", font = ("Verdana", 16, "bold"))
# for keyboard bindings
def p1_go_up():
if p1.direction != "down":
time.sleep(movementDelay)
p1.direction = "up"
def p2_go_up():
if p2.direction != "down":
time.sleep(movementDelay)
p2.direction = "up"
def p1_go_down():
if p1.direction != "up":
time.sleep(movementDelay)
p1.direction = "down"
def p2_go_down():
if p2.direction != "up":
time.sleep(movementDelay)
p2.direction = "down"
def p1_go_right():
if p1.direction != "left":
time.sleep(movementDelay)
p1.direction = "right"
def p2_go_right():
if p2.direction != "left":
time.sleep(movementDelay)
p2.direction = "right"
def p1_go_left():
if p1.direction != "right":
time.sleep(movementDelay)
p1.direction = "left"
def p2_go_left():
if p2.direction != "right":
time.sleep(movementDelay)
p2.direction = "left"
def reset_game():
time.sleep(0.5)
p1.setpos(-565, 150)
p1.direction = "stop"
p2.setpos(-565, -150)
p2.direction = "stop"
score.clear()
score.write(f"Red: {p1Score} Blue: {p2Score}", align = "center", font = ("Verdana", 16, "bold"))
for segment in p1_segments:
segment.setpos(1000, 1000)
p1_segments.clear()
for segment in p2_segments:
segment.setpos(1000, 1000)
p2_segments.clear()
# to check for change of directions
def move():
if p1.direction == "up":
text.clear()
p1y = p1.ycor()
p1.sety(p1y + 20)
if p1.direction == "down":
text.clear()
p1y = p1.ycor()
p1.sety(p1y - 20)
if p1.direction == "right":
text.clear()
p1x = p1.xcor()
p1.setx(p1x + 20)
if p1.direction == "left":
text.clear()
p1x = p1.xcor()
p1.setx(p1x - 20)
if p2.direction == "up":
text.clear()
p2y = p2.ycor()
p2.sety(p2y + 20)
if p2.direction == "down":
text.clear()
p2y = p2.ycor()
p2.sety(p2y - 20)
if p2.direction == "right":
text.clear()
p2x = p2.xcor()
p2.setx(p2x + 20)
if p2.direction == "left":
text.clear()
p2x = p2.xcor()
p2.setx(p2x - 20)
def buttonClick(x, y):
print(f"Coordinate ({x}, {y})")
# listen to keyboard clicks for movement of player
wn.listen()
wn.onkeypress(p1_go_up, "w")
wn.onkeypress(p2_go_up, "Up")
wn.onkeypress(p1_go_down, "s")
wn.onkeypress(p2_go_down, "Down")
wn.onkeypress(p1_go_right, "d")
wn.onkeypress(p2_go_right, "Right")
wn.onkeypress(p1_go_left, "a")
wn.onkeypress(p2_go_left, "Left")
wn.onscreenclick(buttonClick, 1)
while True:
# update screen while loop is true
wn.update()
time.sleep(delay)
if p1.distance(food1) < 20:
x = random.randint(foodX * -1, foodX)
y = random.randint(foodY * -1, foodY)
food1.setpos(x, y)
p1Score += 1
score.clear()
score.write(f"Red: {p1Score} Blue: {p2Score}", align = "center", font = ("Verdana", 16, "bold"))
p1_newSegment = turtle.Turtle()
p1_newSegment.shape("square")
p1_newSegment.color("dark red")
p1_newSegment.up()
p1_segments.append(p1_newSegment)
for index in range(len(p1_segments) - 1, 0, -1):
p1_xSegment = p1_segments[index - 1].xcor()
p1_ySegment = p1_segments[index - 1].ycor()
p1_segments[index].setpos(p1_xSegment, p1_ySegment)
if len(p1_segments) > 0:
p1_xhead = p1.xcor()
p1_yhead = p1.ycor()
p1_segments[0].setpos(p1_xhead, p1_yhead)
if p2.distance(food1) < 20:
x = random.randint(foodX * -1, foodX)
y = random.randint(foodY * -1, foodY)
food1.setpos(x, y)
p2Score += 1
score.clear()
score.write(f"Red: {p1Score} Blue: {p2Score}", align = "center", font = ("Verdana", 16, "bold"))
p2_newSegment = turtle.Turtle()
p2_newSegment.shape("square")
p2_newSegment.color("midnight blue")
p2_newSegment.up()
p2_segments.append(p2_newSegment)
for index in range(len(p2_segments) - 1, 0, -1):
p2_xSegment = p2_segments[index - 1].xcor()
p2_ySegment = p2_segments[index - 1].ycor()
p2_segments[index].setpos(p2_xSegment, p2_ySegment)
if len(p2_segments) > 0:
p2_xhead = p2.xcor()
p2_yhead = p2.ycor()
p2_segments[0].setpos(p2_xhead, p2_yhead)
if p1.ycor() < -305 or p1.ycor() > 320 or p1.xcor() > 587 or p1.xcor() < -597:
text.write("Red went over the line!", align = "center", font = ("Verdana", 25, "bold"))
p2Score +=1
reset_game()
if p2.ycor() < -305 or p2.ycor() > 320 or p2.xcor() > 587 or p2.xcor() < -597:
text.write("Blue went over the line!", align = "center", font = ("Verdana", 25, "bold"))
p1Score += 1
reset_game()
move()
# check for self collisions
for p1_segment in p1_segments:
if p1_segment.distance(p1) < 20:
text.clear()
text.write("Red ate his self!", align = "center", font = ("Verdana", 25, "bold"))
p2Score += 1
reset_game()
# check for collisions with other players body
if p2.distance(p1_segment) < 20:
text.clear()
text.write("Game Over! Red Won!", align = "center", font = ("Verdana", 25, "bold"))
time.sleep(0.5)
p1Score = 0
p2Score = 0
reset_game()
for p2_segment in p2_segments:
if p2_segment.distance(p2) < 20:
text.clear()
text.write("Blue ate his self!", align = "center", font = ("Verdana", 25, "bold"))
p1Score += 1
reset_game()
# check for collisions with other players body
if p1.distance(p2_segment) < 20:
text.clear()
text.write("Game Over! Blue Won!", align = "center", font = ("Verdana", 25, "bold"))
time.sleep(0.5)
p1Score = 0
p2Score = 0
reset_game()
wn.mainloop()
我尝试创建一个简单的 Tkinter 文件,但我不知道如何将海龟程序组合到 tkinter。
替换您的
wn.Screen()
并在开始时添加此根窗口设置:
将 tkinter 导入为 tk 根 = tk.Tk() root.title("乌龟游戏") 画布 = tk.Canvas(根, 宽度=xSetup, 高度=ySetup) 画布.pack() wn = 海龟.TurtleScreen(canvas)
确保删除
wn.setup()
等配置,因为我们现在在根目录下执行此操作。
将所有
turtle.Turtle()
呼叫替换为 turtle.RawTurtle(wn)
。
最后将
wn.mainloop()
替换为 root.mainloop()
,你应该有一个 tk 窗口。
S/N:turtle 已经使用 tkinter 了?