我正在尝试制作一款游戏,而我却无法通过同时按下移动来了解如何让玩家更快。
这是我的一些代码:
public void keyPressed(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player) {
//key events for player 1
if(key == KeyEvent.VK_W) tempObject.setVelY(-5);
if(key == KeyEvent.VK_S) tempObject.setVelY(5);
if(key == KeyEvent.VK_A) tempObject.setVelX(-5);
if(key == KeyEvent.VK_D) tempObject.setVelX(5);
if(key == KeyEvent.VK_W && key == KeyEvent.VK_SHIFT) tempObject.setVelY(-8);
if(key == KeyEvent.VK_S && key == KeyEvent.VK_SHIFT) tempObject.setVelY(8);
if(key == KeyEvent.VK_A && key == KeyEvent.VK_SHIFT) tempObject.setVelX(-8);
if(key == KeyEvent.VK_D && key == KeyEvent.VK_SHIFT) tempObject.setVelX(8);
}
}
if(key == KeyEvent.VK_ESCAPE) System.exit(1);
}
public void keyReleased(KeyEvent e) {
int key = e.getKeyCode();
for(int i = 0; i < handler.object.size(); i++) {
GameObject tempObject = handler.object.get(i);
if(tempObject.getId() == ID.Player) {
if(key == KeyEvent.VK_W) tempObject.setVelY(-0);
if(key == KeyEvent.VK_S) tempObject.setVelY(0);
if(key == KeyEvent.VK_A) tempObject.setVelX(-0);
if(key == KeyEvent.VK_D) tempObject.setVelX(0);
if(key == KeyEvent.VK_W && key == KeyEvent.VK_SHIFT) tempObject.setVelY(-0);
if(key == KeyEvent.VK_S && key == KeyEvent.VK_SHIFT) tempObject.setVelY(0);
if(key == KeyEvent.VK_A && key == KeyEvent.VK_SHIFT) tempObject.setVelX(-0);
if(key == KeyEvent.VK_D && key == KeyEvent.VK_SHIFT) tempObject.setVelX(0);
}
}
}
现在这一切都有效,但不会将velX
更改为7到5。
实际上不能同时按下两个键。 keyPressed()方法实际上被调用两次(一次用于字母按钮,一次用于移位)。要检查是否按下shift,请将全局布尔值设置为shift press的状态,并使用keyPressed和keyReleased管理变量的状态。例如:
public boolean shiftPressed;
public void keyPressed(KeyEvent e) {
if(shiftPressed && e.getKeyCode() == VK_(a letter)) {
//Execute some code
}
else if(e.getKeyCode() == VK_SHIFT) {
shiftPressed = true;
}
}
public void keyReleased(KeyEvent e) {
if(e.getKeyCode() == VK_SHIFT) {
shiftPressed = false;
}
}