我在按“+”按钮时添加了 3 个带有 GridView.builder 的容器。
这是我的 GridView.builder 代码:
Obx(
() => GridView.builder(
itemCount: c.gridItems.length,
shrinkWrap: true,
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 4,
crossAxisSpacing: 20.dp,
mainAxisSpacing: 10.dp,
mainAxisExtent: 60.dp),
itemBuilder: (BuildContext context, int index) {
final isCurrentContainer =
(index == c.audioPlayerCurrentIndex % 3);
Color containerColor = isCurrentContainer
? Colors.blue
: Colors.grey;
return GestureDetector(
onTap: () {
showDialog(
context: context,
builder: (BuildContext context) =>
StatefulBuilder(
builder: (context, state) => KeysDialog(),
),
);
},
child: Obx(
() => Container(
width: 60.dp,
height: 60.dp,
color: containerColor,
child: Center(
child: Text(
c.gridItems[index],
style: white22TextStyle,
),
),
),
),
);
},
),
这是我的控制器。我正在使用 getX:
class Controller extends GetxController {
var gridItems = [].obs;
var isMetronomeSelected = false.obs;
var isBassSelected = false.obs;
var isDrumsSelected = false.obs;
var tonalitySelected = 'Major'.obs;
var keySelected = 'A'.obs;
var rhythmsFolderSelected = 'Slow Dancing'.obs;
var bpmSliderValue = 95.0.obs;
var assetSources = [].obs;
var audioPlayerCurrentIndex = 0;
var audioPlayerLoopCount = 0.obs;
}
我想在按下播放按钮时根据当前播放的声音(容器)更改容器的颜色。我在播放按钮的 onPress 上调用 这个 playAudio() 方法:
Future<void> playAudio() async {
await audioPlayer
.play(AssetSource(c.assetSources[c.audioPlayerCurrentIndex]));
print(c.assetSources.length);
print(c.assetSources);
await audioPlayer.onPlayerComplete.first;
c.audioPlayerLoopCount.value++;
// Check if all audios have played the same number of times
if (c.audioPlayerLoopCount.value == c.assetSources.length) {
c.audioPlayerLoopCount.value = 0;
c.audioPlayerCurrentIndex = 0;
playAudio();
} else {
// Play the next audio
c.audioPlayerCurrentIndex =
(c.audioPlayerCurrentIndex + 1) % c.assetSources.length;
playAudio();
}
}
我想将 audioPlayerCurrentIndex 与 GridView 项目的索引进行比较,但这些项目的索引在播放按钮调用时不会更新。因此,一旦我创建了 3 个容器,它就始终保持“2”。
我错过了一些简单的事情吗?
该问题可能与您在控制器中管理 audioPlayerCurrentIndex 状态的方式有关。
确保audioPlayerCurrentIndex 的更改触发GridView.builder 的重建。为此,您需要在控制器中将其显式标记为可观察。您可以使用 RxInt 来实现此目的:
class Controller extends GetxController {
var gridItems = [].obs;
// Define audioPlayerCurrentIndex as RxInt
var audioPlayerCurrentIndex = 0.obs;
// Other variables...
}
所见:
Future<void> playAudio() async {
// ... Your existing code ...
// Update audioPlayerCurrentIndex when audio is played
c.audioPlayerCurrentIndex.value =
(c.audioPlayerCurrentIndex.value + 1) % c.assetSources.length;
playAudio();
}
此更改应确保当audioPlayerCurrentIndex更改时,观察它的Obx小部件将触发重建,相应地更新UI,包括基于当前正在播放的音频的GridView.builder中容器的颜色。