我已经创建了“记忆游戏”程序。以下是有关其工作原理的简短演示视频:click
我的任务是在下面的代码中实现“ AbstractTableModel”,而不是到目前为止的方式:
查看班级(1/3):
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Arrays;
public class ViewMG extends JFrame {
private JPanel gamePanel, settingsPanel, scorePanel;
private JButton[] button = new JButton[16];
private JButton start;
private JPanel buttonPanel, buttonPanel2;
private JPanel difficultyPanel, difficultyPanel2;
private JLabel difficultyLabel;
private ButtonGroup difficultyButtonGroup;
private JRadioButton[] difficultyButton = new JRadioButton[4];
private JComboBox guiColorChanger;
private String[] guiColor = new String[2];
private JPanel guiColorChangerPanel;
private JLabel guiColorChangerLabel;
private JPanel currentScorePanel, currentScorePanel2, highScorePanel, highScorePanel2;
private JLabel currentScoreLabel, currentScoreLabel2, highScoreLabel, highScoreLabel2;
private int[] arrayAuto;
private int[] arrayUser;
private Timer timer;
private Color babyBlue = new Color(137, 156, 240);
private Color brightRed = new Color(255, 69, 0);
private Color limeGreen = new Color(50, 205, 50);
private Color whiteBlue = new Color(240, 240, 255);
private Color blackBlue = new Color(0, 0, 15);
private final ModelMG model;
public ViewMG(ModelMG model) {
super();
this.model = model;
init();
}
public void init() {
setTitle("Memory Game - by Marc");
setDefaultCloseOperation(EXIT_ON_CLOSE);
setSize(1200, 500);
setLocationRelativeTo(null);
setLayout(new GridLayout(1, 3));
settingsPanel = new JPanel(new BorderLayout());
gamePanel = new JPanel(new GridBagLayout());
scorePanel = new JPanel(new BorderLayout());
settingsPanel.setBackground(whiteBlue);
gamePanel.setBackground(Color.WHITE);
scorePanel.setBackground(whiteBlue);
add(settingsPanel);
add(gamePanel);
add(scorePanel);
//GAME PANEL (CENTER) -----------------------------------------------------------------------------------------------------
//GAME GRID PANEL:
buttonPanel = new JPanel(new GridLayout(4, 4, 4, 4));
for (int x = 0; x < 16; x++) {
button[x] = new JButton();
button[x].setBackground(babyBlue);
button[x].setEnabled(false);
button[x].addActionListener(new AttemptMemoryGame());
button[x].setActionCommand(x + "");
buttonPanel.add(button[x]);
}
buttonPanel2 = new JPanel();
buttonPanel2.setBackground(Color.WHITE);
buttonPanel2.setPreferredSize(new Dimension(320, 320));
buttonPanel.setPreferredSize(new Dimension(312, 312));
buttonPanel2.add(buttonPanel);
GridBagConstraints buttonGBC = new GridBagConstraints();
buttonGBC.gridy = 0;
buttonGBC.insets = new Insets(10, 10, 0, 10);
gamePanel.add(buttonPanel2, buttonGBC);
//START BUTTON:
start = new JButton("START");
start.setBackground(Color.ORANGE);
start.setPreferredSize(new Dimension(200, 40));
GridBagConstraints startGBC = new GridBagConstraints();
startGBC.gridy = 1;
startGBC.insets.top = 20;
startGBC.insets.bottom = 20;
gamePanel.add(start, startGBC);
start.addActionListener(new CreateMemoryGame());
timer = new Timer(750, new TimerListener());
//SETTINGS PANEL (LEFT) ----------------------------------------------------------------------------------------------
//GUI COLOR PANEL:
guiColor[0] = "Light";
guiColor[1] = "Dark";
guiColorChangerPanel = new JPanel(new GridBagLayout());
guiColorChangerPanel.setBackground(whiteBlue);
settingsPanel.add(guiColorChangerPanel, BorderLayout.NORTH);
guiColorChanger = new JComboBox(guiColor);
guiColorChanger.setBackground(Color.WHITE);
guiColorChanger.setPreferredSize(new Dimension(200, 30));
guiColorChanger.setBorder(BorderFactory.createLineBorder(Color.BLACK));
GridBagConstraints guiColorChangerGBC = new GridBagConstraints();
guiColorChangerGBC.gridy = 1;
guiColorChangerGBC.insets = new Insets(0, 20, 0, 50);
guiColorChangerGBC.anchor = GridBagConstraints.WEST;
guiColorChangerPanel.add(guiColorChanger, guiColorChangerGBC);
guiColorChangerLabel = new JLabel("GUI Color Mode:");
GridBagConstraints guiColorChangerLabelGBC = new GridBagConstraints();
guiColorChangerLabelGBC.gridy = 0;
guiColorChangerLabelGBC.insets = new Insets(30, 20, 5, 0);
guiColorChangerLabelGBC.anchor = GridBagConstraints.WEST;
guiColorChangerPanel.add(guiColorChangerLabel, guiColorChangerLabelGBC);
guiColorChanger.addActionListener(new ChangeColorsGUI());
guiColorChanger.setFocusable(false);
//GAME DIFFICULTY PANEL:
difficultyPanel2 = new JPanel(new GridBagLayout());
difficultyPanel2.setBackground(whiteBlue);
settingsPanel.add(difficultyPanel2, BorderLayout.SOUTH);
difficultyLabel = new JLabel("Difficulty:");
GridBagConstraints difficultyLabelGBC = new GridBagConstraints();
difficultyLabelGBC.gridy = 0;
difficultyLabelGBC.insets = new Insets(30, 0, 5, 50);
difficultyLabelGBC.anchor = GridBagConstraints.WEST;
difficultyPanel2.add(difficultyLabel, difficultyLabelGBC);
difficultyPanel = new JPanel(new GridBagLayout());
difficultyPanel.setBackground(Color.WHITE);
difficultyPanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
GridBagConstraints difficultyPanelGBC = new GridBagConstraints();
difficultyPanelGBC.gridy = 1;
difficultyPanelGBC.insets = new Insets(0, 0, 75, 100);
difficultyPanel2.add(difficultyPanel, difficultyPanelGBC);
GridBagConstraints difficultyGBC = new GridBagConstraints();
difficultyGBC.insets = new Insets(5, 5, 5, 5);
difficultyGBC.anchor = GridBagConstraints.WEST;
difficultyButton[0] = new JRadioButton("Easy [3]");
difficultyButton[1] = new JRadioButton("Normal [5]");
difficultyButton[2] = new JRadioButton("Hard [7]");
difficultyButton[3] = new JRadioButton("Impossible [9]");
difficultyButtonGroup = new ButtonGroup();
for (int x = 0; x < 4; x++) {
difficultyButton[x].setBackground(Color.WHITE);
difficultyButton[x].setActionCommand(x + "");
difficultyGBC.gridy = x;
difficultyPanel.add(difficultyButton[x], difficultyGBC);
difficultyButtonGroup.add(difficultyButton[x]);
difficultyButton[x].addActionListener(new SelectDifficulty());
}
//SCORE PANEL (RIGHT) --------------------------------------------------------------------------------------------------------
//CURRENT SCORE:
currentScorePanel2 = new JPanel(new GridBagLayout());
currentScorePanel2.setBackground(whiteBlue);
scorePanel.add(currentScorePanel2, BorderLayout.NORTH);
currentScoreLabel2 = new JLabel("Score: ");
GridBagConstraints currentScoreLabelGBC = new GridBagConstraints();
currentScoreLabelGBC.gridx = 0;
currentScoreLabelGBC.insets = new Insets(5, 5, 5, 5);
currentScoreLabelGBC.anchor = GridBagConstraints.WEST;
currentScorePanel2.add(currentScoreLabel2, currentScoreLabelGBC);
currentScorePanel = new JPanel(new GridBagLayout());
currentScorePanel.setBackground(Color.WHITE);
currentScorePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
GridBagConstraints currentScorePanelGBC = new GridBagConstraints();
currentScorePanelGBC.insets = new Insets(100, 0, 100, 100);
currentScorePanelGBC.anchor = GridBagConstraints.WEST;
currentScorePanel2.add(currentScorePanel, currentScorePanelGBC);
currentScoreLabel = new JLabel(" ");
currentScoreLabelGBC.gridx = 1;
currentScorePanel.add(currentScoreLabel, currentScoreLabelGBC);
//HIGHSCORE:
highScorePanel2 = new JPanel(new GridBagLayout());
highScorePanel2.setBackground(whiteBlue);
scorePanel.add(highScorePanel2, BorderLayout.SOUTH);
highScoreLabel2 = new JLabel("Highscore: ");
GridBagConstraints highScoreLabelGBC = new GridBagConstraints();
highScoreLabelGBC.gridx = 0;
highScoreLabelGBC.insets = new Insets(5, 5, 5, 5);
highScoreLabelGBC.anchor = GridBagConstraints.WEST;
highScorePanel2.add(highScoreLabel2, highScoreLabelGBC);
highScorePanel = new JPanel(new GridBagLayout());
highScorePanel.setBackground(Color.WHITE);
highScorePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
GridBagConstraints highScorePanelGBC = new GridBagConstraints();
highScorePanelGBC.insets = new Insets(100, 0, 100, 100);
highScorePanelGBC.anchor = GridBagConstraints.WEST;
highScorePanel2.add(highScorePanel, highScorePanelGBC);
highScoreLabel = new JLabel(" ");
highScoreLabelGBC.gridx = 1;
highScorePanel.add(highScoreLabel, highScoreLabelGBC);
pack();
setVisible(true);
}
public class CreateMemoryGame implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
if (model.getDifficulty() != 0) {
model.setCounter(0);
for (JRadioButton rb: difficultyButton) {
rb.setEnabled(false);
}
for (JButton b: button) {
b.setBackground(babyBlue);
b.setEnabled(false);
}
start.setEnabled(false);
arrayAuto = new int[model.getDifficulty()];
arrayAuto[0] = (int)(Math.random() * 16);
for (int x = 1; x < model.getDifficulty(); x++) {
arrayAuto[x] = (int)(Math.random() * 16);
while (arrayAuto[x] == arrayAuto[x - 1]) {
arrayAuto[x] = (int)(Math.random() * 16);
}
}
arrayUser = Arrays.copyOf(arrayAuto, arrayAuto.length);
button[arrayAuto[0]].setBackground(limeGreen);
timer.start();
} else {
Object[] options = {"OK"};
JOptionPane.showOptionDialog(null, "Please select a Difficulty.", "ERROR", JOptionPane.DEFAULT_OPTION, JOptionPane.ERROR_MESSAGE,
null,
options,
options[0]);
}
}
}
public class TimerListener implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
button[arrayAuto[0]].setBackground(babyBlue);
arrayAuto = Arrays.copyOfRange(arrayAuto, 1, arrayAuto.length);
if (arrayAuto.length == 0) {
timer.stop();
for (JButton b: button) {
b.setEnabled(true);
}
} else {
button[arrayAuto[0]].setBackground(limeGreen);
}
}
}
public class AttemptMemoryGame implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
if (Integer.parseInt(ae.getActionCommand()) == arrayUser[model.getCounter()]) {
if (model.getCounter() != 0) {
button[arrayUser[model.getCounter() - 1]].setBackground(babyBlue);
}
button[arrayUser[model.getCounter()]].setBackground(limeGreen);
model.setCounter(model.getCounter() + 1);
model.setCurrentScore(model.getCurrentScore() + model.getDifficulty());
currentScoreLabel.setText(" " + model.getCurrentScore() + " ");
} else {
if (model.getCurrentScore() > model.getHighScore()) {
model.setHighScore(model.getCurrentScore());
highScoreLabel.setText(" " + model.getHighScore() + " ");
}
model.setCurrentScore(0);
currentScoreLabel.setText(" ");
for (int x = 0; x < model.getDifficulty(); x++) {
button[arrayUser[x]].setBackground(brightRed);
}
start.setEnabled(true);
for (JRadioButton rb: difficultyButton) {
rb.setEnabled(true);
}
for (JButton b: button) {
b.setEnabled(false);
}
}
if (model.getCounter() == arrayUser.length) {
start.setEnabled(true);
for (int x = 0; x < model.getCounter() - 1; x++) {
button[arrayUser[x]].setBackground(limeGreen);
}
for (JButton b: button) {
b.setEnabled(false);
}
for (JRadioButton rb: difficultyButton) {
rb.setEnabled(true);
}
}
}
}
public class SelectDifficulty implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
if (ae.getActionCommand().equals(0 + "")) {
model.setDifficulty(3);
} else if (ae.getActionCommand().equals(2 + "")) {
model.setDifficulty(7);
} else if (ae.getActionCommand().equals(3 + "")) {
model.setDifficulty(9);
} else {
model.setDifficulty(5);
}
}
}
public class ChangeColorsGUI implements ActionListener {
@Override
public void actionPerformed(ActionEvent ae) {
if (guiColorChanger.getSelectedItem() == guiColor[0]) {
guiColorChanger.setBackground(Color.WHITE);
settingsPanel.setBackground(whiteBlue);
gamePanel.setBackground(Color.WHITE);
scorePanel.setBackground(whiteBlue);
buttonPanel.setBackground(Color.WHITE);
guiColorChangerPanel.setBackground(whiteBlue);
buttonPanel2.setBackground(Color.WHITE);
guiColorChanger.setForeground(Color.BLACK);
guiColorChangerLabel.setForeground(Color.BLACK);
difficultyPanel.setBackground(Color.WHITE);
for (JRadioButton rb: difficultyButton) {
rb.setBackground(Color.WHITE);
rb.setForeground(Color.BLACK);
}
difficultyLabel.setBackground(whiteBlue);
difficultyLabel.setForeground(Color.BLACK);
difficultyPanel2.setBackground(whiteBlue);
guiColorChanger.setBorder(BorderFactory.createLineBorder(Color.BLACK));
difficultyPanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
scorePanel.setBackground(whiteBlue);
currentScoreLabel.setBackground(Color.WHITE);
currentScoreLabel.setForeground(Color.BLACK);
currentScoreLabel2.setForeground(Color.BLACK);
currentScorePanel.setBackground(whiteBlue);
currentScorePanel2.setBackground(whiteBlue);
currentScorePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
highScoreLabel.setBackground(Color.WHITE);
highScoreLabel.setForeground(Color.BLACK);
highScoreLabel2.setForeground(Color.BLACK);
highScorePanel.setBackground(whiteBlue);
highScorePanel2.setBackground(whiteBlue);
highScorePanel.setBorder(BorderFactory.createLineBorder(Color.BLACK));
} else {
guiColorChanger.setBackground(Color.BLACK);
settingsPanel.setBackground(blackBlue);
gamePanel.setBackground(Color.BLACK);
scorePanel.setBackground(blackBlue);
buttonPanel.setBackground(Color.BLACK);
guiColorChangerPanel.setBackground(blackBlue);
buttonPanel2.setBackground(Color.BLACK);
guiColorChanger.setForeground(Color.WHITE);
guiColorChangerLabel.setForeground(Color.WHITE);
difficultyPanel.setBackground(Color.BLACK);
for (JRadioButton rb: difficultyButton) {
rb.setBackground(Color.BLACK);
rb.setForeground(Color.WHITE);
}
difficultyLabel.setBackground(blackBlue);
difficultyLabel.setForeground(Color.WHITE);
difficultyPanel2.setBackground(blackBlue);
guiColorChanger.setBorder(BorderFactory.createLineBorder(Color.WHITE));
difficultyPanel.setBorder(BorderFactory.createLineBorder(Color.WHITE));
scorePanel.setBackground(blackBlue);
currentScoreLabel.setBackground(Color.BLACK);
currentScoreLabel.setForeground(Color.WHITE);
currentScoreLabel2.setForeground(Color.WHITE);
currentScorePanel.setBackground(blackBlue);
currentScorePanel2.setBackground(blackBlue);
currentScorePanel.setBorder(BorderFactory.createLineBorder(Color.WHITE));
highScoreLabel.setBackground(Color.BLACK);
highScoreLabel.setForeground(Color.WHITE);
highScoreLabel2.setForeground(Color.WHITE);
highScorePanel.setBackground(blackBlue);
highScorePanel2.setBackground(blackBlue);
highScorePanel.setBorder(BorderFactory.createLineBorder(Color.WHITE));
}
}
}
}
模型类别(2/3):
public class ModelMG {
private int difficulty = 0;
private int highScore = 0;
private int currentScore = 0;
private int counter = 0;
ModelMG(){
}
public int getDifficulty() {
return difficulty;
}
public void setDifficulty(int difficulty) {
this.difficulty = difficulty;
}
public int getHighScore() {
return highScore;
}
public void setHighScore(int highScore) {
this.highScore = highScore;
}
public int getCurrentScore() {
return currentScore;
}
public void setCurrentScore(int currentScore) {
this.currentScore = currentScore;
}
public int getCounter() {
return counter;
}
public void setCounter(int counter) {
this.counter = counter;
}
}
控制器类(3/3):
public class ControllerMG {
public ControllerMG() {
ModelMG model = new ModelMG();
new ViewMG(model);
}
public static void main(String[] args) {
new ControllerMG();
}
}
[如果有人真的帮助我做到这一点,如果您要花很多时间,我什至会给您20美元左右,因为我不希望有人会花时间帮助我,而没有回报。
非常感谢:)
游戏中最有趣的部分,即arrayAuto和arrayUser,您甚至在模型中都没有。那就是让您感到困惑的原因,因为您在模型中拥有的就是所有此类游戏所共有的东西。
[首先,您要考虑为什么要进行抽象。
让我们开始假设您打算在LightTable上编写许多不同的游戏代码,LightTable只是一个上面带有一组点亮按钮的桌子,其中每个按钮可以具有一种颜色。这将具有一些属性,例如表格的宽度和高度,以及每盏灯的当前颜色。您有一堆代码就是关于实现此UI的。假设您要制作一个类似的游戏,但是对于用户应该做的事情有不同的规则,您是否需要复制所有这些UI代码?当然不是。因此,定义您的LightTable类,使其处理按钮等的肮脏部分,并将其抽象为您的不同Games希望看到的内容。
现在您已经完全隔离了,使用所有游戏共有的所有东西创建一个抽象的GameModel。他们都有难度级别,分数,高分跟踪等。无需一直重新实施。
然后会有一个更大的UI块来显示和设置所有这些元素。即使它是抽象的,它将始终包含一个Light Table,并且将具有GameModel的模型。您也可以创建一个抽象Controller,但是这些控件是如此简单,并且与Model紧密相关,因此可以跳过它。
最后,您可以制作您的MemoryGameModel和MemoryGameController来实现此游戏的数据和规则。如果操作正确,它会很小。
[考虑在同一块板上制作其他游戏:例如,一个游戏中计算机突出显示两个单元格,并且您有最大的时间单击其他两个单元格,这两个单元格将组成一个矩形。然后,它点亮4个单元,您必须根据颜色制作两个相交或不相交的矩形。等。提出其他游戏,并考虑使用LightTable类是否容易实现它们。这将告诉您是否首先获得了正确的抽象。