我如何让相机围绕它自己的轴而不是世界轴旋转

问题描述 投票:0回答:0

我在这里学习了一个教程:https://www.youtube.com/watch?v=M_Hx0g5vFko 我按照他的教程完成了它(除了在屏幕上显示轴的部分)。 我遇到了一个问题,我在 y 轴(左和右)上自由移动和旋转似乎有效。但出于某种原因,当我旋转 x 轴(上下)时,它似乎旋转了全局 x 轴而不是相机 x 轴。

这里是相机的完整代码:

import pygame as pg
from matrix_functions import *


class Camera:
    def __init__(self, render, position):
        self.render = render
        self.position = np.array([*position, 1.0])
        self.right = np.array([1, 0, 0, 1])
        self.up = np.array([0, 1, 0, 1])
        self.forward = np.array([0, 0, 1, 1])
        self.h_fov = math.pi / 3
        self.v_fov = self.h_fov * (render.HEIGHT / render.WIDTH)
        self.near_plane = 0.1
        self.far_plane = 100
        self.move_speed = 0.02
        self.rotation_speed = 0.02

    def camera_yaw(self, angle):
        rotate = rotate_y(angle)
        self.forward = self.forward @ rotate
        self.right = self.right @ rotate
        self.up = self.up @ rotate

    def camera_pitch(self, angle):
        rotate = rotate_x(angle)
        self.forward = self.forward @ rotate
        self.right = self.right @ rotate
        self.up = self.up @ rotate

    def control(self):
        key = pg.key.get_pressed()
        if key[pg.K_d]:
            self.position += self.right * self.move_speed
        if key[pg.K_a]:
            self.position -= self.right * self.move_speed
        if key[pg.K_w]:
            self.position += self.forward * self.move_speed
        if key[pg.K_s]:
            self.position -= self.forward * self.move_speed
        if key[pg.K_q]:
            self.position += self.up * self.move_speed
        if key[pg.K_e]:
            self.position -= self.up * self.move_speed

        if key[pg.K_LEFT]:
            self.camera_yaw(-self.rotation_speed)
        if key[pg.K_RIGHT]:
            self.camera_yaw(self.rotation_speed)
        if key[pg.K_UP]:
            self.camera_pitch(-self.rotation_speed)
        if key[pg.K_DOWN]:
            self.camera_pitch(self.rotation_speed)

    def translate_matrix(self):
        x, y, z, w = self.position
        return np.array([
            [1, 0, 0, 0],
            [0, 1, 0, 1],
            [0, 0, 1, 0],
            [-x, -y, -z, 1]
        ])

    def rotate_matrix(self):
        rx, ry, rz, w = self.right
        fx, fy, fz, w = self.forward
        ux, uy, uz, w = self.up
        return np.array([
            [rx, ux, fx, 0],
            [ry, uy, fy, 0],
            [rz, uz, fz, 0],
            [0, 0, 0, 1]
        ])

    def camera_matrix(self):
        return self.translate_matrix() @ self.rotate_matrix()

有什么办法可以解决这个问题吗?

python pygame 3d rotation axis
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